Search found 11 matches

by Orna Fulsamee
Sat Jun 23, 2007 4:55 pm
Forum: Abandoned/Dead Projects
Topic: [Project] KDiZD - Enhanced Arsenal
Replies: 36
Views: 7836

I got it to work with gzdoom.

Great job!
by Orna Fulsamee
Sat Jun 23, 2007 1:36 pm
Forum: Abandoned/Dead Projects
Topic: [Project] KDiZD - Enhanced Arsenal
Replies: 36
Views: 7836

Script error,"DECORATE" line 84:
SC_GetNumber: Bad numeric constant "Berzerk".

This is what I saw in my face when I tried to boot this up in zdoom WITH KDIZD
by Orna Fulsamee
Sat Jun 02, 2007 8:07 pm
Forum: Levels
Topic: [Project] "Knee-Deep in ZDoom"
Replies: 5267
Views: 413346

Well, I played through the whole thing today. Here are some things I found intresting. -E1m1, as simple as it was in it's original incarnation, was very complex in kdizd to the point where I actually got lost! -I liked how the time of day in the intermissions changed. -If you put the 'no monsters ...
by Orna Fulsamee
Fri Jun 01, 2007 8:58 pm
Forum: Levels
Topic: [Project] "Knee-Deep in ZDoom"
Replies: 5267
Views: 413346

Well, I just played it, and...it was..I WAS!


AMAZING AMAZING AMAZING AMAZING AMAZING!


FANTASTIC WORK! THIS IS WHAT I'VE BEEN LOOKING FOR!
by Orna Fulsamee
Mon May 28, 2007 6:03 pm
Forum: Levels
Topic: [Project] "Knee-Deep in ZDoom"
Replies: 5267
Views: 413346

Hi everyone! You may not know me, but I created an alpha weapon wad attempt (which failed). Anyway, this wad looks better than anything I have seen! I can't wait until that moment when I shove the wad into my fresh new version of zdoom (I haven't updated in months). This wad is also what I've always ...
by Orna Fulsamee
Thu Nov 23, 2006 8:56 pm
Forum: Editing (Archive)
Topic: The Zdoom alpha weapons mod.
Replies: 6
Views: 480

I removed the screenie, it was WAY to big. Ill post a smaller one tomorrow.

I am too tired today...
by Orna Fulsamee
Thu Nov 23, 2006 5:43 pm
Forum: Editing (Archive)
Topic: The Zdoom alpha weapons mod.
Replies: 6
Views: 480

Ive already made the shotgun and chaingun sprites.
by Orna Fulsamee
Thu Nov 23, 2006 11:21 am
Forum: Editing (Archive)
Topic: The Zdoom alpha weapons mod.
Replies: 6
Views: 480

Anyone?.....
by Orna Fulsamee
Thu Nov 23, 2006 9:08 am
Forum: Editing (Archive)
Topic: The Zdoom alpha weapons mod.
Replies: 6
Views: 480

The Zdoom alpha weapons mod.

Hi, this is my first mod which turns the weapons into the weapons from the doom alphas, but I want to know how to get the weapons working in a wad.
by Orna Fulsamee
Tue Oct 10, 2006 5:49 pm
Forum: Abandoned/Dead Projects
Topic: Doom 3 Weapons MOD[Update:08/14/06][Download Pg. 1]
Replies: 289
Views: 40292

Oh, F key. Are you going to add the doom Resurrection of evil Supershotgun?
Or is this project finished.
by Orna Fulsamee
Tue Oct 10, 2006 4:57 pm
Forum: Abandoned/Dead Projects
Topic: Doom 3 Weapons MOD[Update:08/14/06][Download Pg. 1]
Replies: 289
Views: 40292

Why doesn't the flashlight work?

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