Well I was going for both, so to even get 1 is a big plus!InsanityBringer wrote:... heh, so I wasn't wrong initially? I guess I'm a little confused now, but as long as you got what you need, all is good.
Search found 4 matches
- Sun Dec 11, 2016 5:16 pm
- Forum: Editing (Archive)
- Topic: Editing ZDoom in Japanese
- Replies: 9
- Views: 1156
Re: Editing ZDoom in Japanese
- Sun Dec 11, 2016 4:23 pm
- Forum: Editing (Archive)
- Topic: Editing ZDoom in Japanese
- Replies: 9
- Views: 1156
Re: Editing ZDoom in Japanese
Unicode isn't supported, but a user Toooooasty has been working on kana language support for Zdoom. Check it out here Trouble is that due to the lack of unicode support, you'll have to use certain english characters and punctuation in order to use it. My japanese isn't very good, but poking at the ...
- Sun Dec 11, 2016 3:37 pm
- Forum: Editing (Archive)
- Topic: Editing ZDoom in Japanese
- Replies: 9
- Views: 1156
Re: Editing ZDoom in Japanese
ZDoom currently does not support Unicode (I think it's hardcoded to use Windows-1252 ), so it's going to be difficult to translate it into Japanese. You'll be limited to using Romaji. (And even then, with û and ô, not with Hepburn's ū and ō.) Thank you for the reply. This is the issue that I was afr ...
- Sun Dec 11, 2016 2:24 pm
- Forum: Editing (Archive)
- Topic: Editing ZDoom in Japanese
- Replies: 9
- Views: 1156
Editing ZDoom in Japanese
Hello! I am attempting to put the text for ZDoom into Japanese. I have the language file created in the pw3, however I notice when I set the encoding to display Japanese characters, certain aspects of the game fail (music fails to load, end messages, etc..) Is there only support for ANSI encoding of ...