so i was a bit confused why there were some strange posts about nuts.wad in the doomworld thread, only to be told that it was linked here and that's why.
anyway, i stated my position on nuts.wad on dwf. which is, it's a good test wad to have among *many*. it's a poor case to choose to optimize for ...
Search found 36 matches
- Sat Sep 22, 2018 11:56 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 3.5.1 Released
- Replies: 38
- Views: 44208
- Tue Jun 26, 2018 12:44 am
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 166797
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
hey, just an update, i still haven't done a SetFlag() as discussed because for now the linedef.Tag = linedef.Tag workaround has been enough and i've just been doing other stuff
but because of Vertex not having any such way to workaround i had to go ahead and implement a .SetField().
unfortunately ...
but because of Vertex not having any such way to workaround i had to go ahead and implement a .SetField().
unfortunately ...
- Wed Jun 20, 2018 4:22 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 166797
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
hey, there's a crash in make sectors mode if you double select click (default is mouse1) on a sector and click "OK", a null reference (usually) happens.
this is because the double click event is processed as an "edit click" (default: right click), bringing up the sectoreditform. then while the form ...
this is because the double click event is processed as an "edit click" (default: right click), bringing up the sectoreditform. then while the form ...
- Wed Jun 13, 2018 12:58 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 166797
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
anotak — thanks for explanation :Р
I don't think this is properly fixable without blocking direct Args assignment and breaking old plugins... I mean I can make a SetArg function, but no one will make the programmer use this function if they can easily Args[n] = x; instead.
But to fix it for the ...
I don't think this is properly fixable without blocking direct Args assignment and breaking old plugins... I mean I can make a SetArg function, but no one will make the programmer use this function if they can easily Args[n] = x; instead.
But to fix it for the ...
- Tue Jun 12, 2018 1:28 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 166797
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Hey, I saw your post, but don't understand how this part (undo/redo) of GZDB/DB2 works (I don't even understand what's the issue, wtf is BeforePropsChange?) and thus don't currently have enough time nor interest to implement it.
Note though that it's not like I don't understand it due to completely ...
Note though that it's not like I don't understand it due to completely ...
- Mon Jun 11, 2018 2:21 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 166797
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
hey, so, look, i don't mean to rush you, but if you're interested in that at all, could i at least get a "hey, i saw your post, we can do something like that, kind of busy right now, can't respond", post?
i see you've logged in recently
it'd be a lot easier on me and a lot less work for me to not ...
i see you've logged in recently
it'd be a lot easier on me and a lot less work for me to not ...
- Thu Jun 07, 2018 1:53 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 166797
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
hey, so i've noticed a bit of an issue internal to the codebase of DB2-based editors, that we should probably agree on a way to fix for plugin makers.
There isn't a way to set the values of Linedef.Args and create an undo snapshot from outside internal scope (BeforePropsChange() is never called ...
There isn't a way to set the values of Linedef.Args and create an undo snapshot from outside internal scope (BeforePropsChange() is never called ...
- Wed Jan 03, 2018 6:51 pm
- Forum: Levels
- Topic: lilith.pk3 - /idgames released!
- Replies: 42
- Views: 18804
Re: lilith.pk3 - /idgames released!
thanks again for the further kind words
sry that i dont check this forum too often, i hope you understand given what went on
hey anotak, good job with the mod (heh, I love glitch style mods :D )
hey!
i enjoyed your SSH EASTER EGG.pk3 that was glitchy before, someone sent it to me near the middle ...
sry that i dont check this forum too often, i hope you understand given what went on
hey anotak, good job with the mod (heh, I love glitch style mods :D )
hey!
i enjoyed your SSH EASTER EGG.pk3 that was glitchy before, someone sent it to me near the middle ...
- Tue Dec 12, 2017 8:33 pm
- Forum: Levels
- Topic: lilith.pk3 - /idgames released!
- Replies: 42
- Views: 18804
Re: lilith.pk3 - /idgames released!
thank you!
i've honestly been deeply shocked at the positive reception it's gotten. i thought that maybe a tiny handful of people would really like it, and most people would hate it.
i wanted to make something very personal to me, and my relationship to reality. i didn't expect that to have much ...
i've honestly been deeply shocked at the positive reception it's gotten. i thought that maybe a tiny handful of people would really like it, and most people would hate it.
i wanted to make something very personal to me, and my relationship to reality. i didn't expect that to have much ...
- Sun Oct 29, 2017 5:25 pm
- Forum: Levels
- Topic: lilith.pk3 - /idgames released!
- Replies: 42
- Views: 18804
Re: lilith.pk3 - /idgames released!
the track for MAP08 is layered with doom2.wad loaded as a raw audio fileBezhael wrote:Like really messed up garbled mess of glitched up sounds.
- Mon Oct 16, 2017 5:08 pm
- Forum: Levels
- Topic: lilith.pk3 - /idgames released!
- Replies: 42
- Views: 18804
Re: lilith.pk3 - /idgames released!
was the music that came with it not glitched up enough?Bezhael wrote:Look like what happens when you run doom though a ROM Corrupter. The fact that this is an intentionally glitched up map set is very unique. But I think it might be better with some corrupted and glitched up music.
- Sun Oct 08, 2017 11:22 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 166797
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Why don't you send pull requests to the GZDBBF repo directly? ZZYZX is probably busy ATM but it would definitely help him lighten the load if you just sent a PR.
it's not a pull request and it's not GZDB-BF code that i linked, it's code from a different DB2 fork (DBX). it may or may not be ...
it's not a pull request and it's not GZDB-BF code that i linked, it's code from a different DB2 fork (DBX). it may or may not be ...
- Sun Oct 08, 2017 12:48 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 166797
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
hey, I noticed an issue in DB2 & children that I fixed in DBX that I figured you should be aware of, the UDMF spec requires that unknown data in textmaps be preserved by editors that don't understand them.
https://github.com/anotak/doombuilderx/commit/870f363717dc2e55260ff05e69c74b6806fbbbf4
here ...
https://github.com/anotak/doombuilderx/commit/870f363717dc2e55260ff05e69c74b6806fbbbf4
here ...
- Sun Oct 08, 2017 12:13 am
- Forum: Abandoned/Dead Projects
- Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
- Replies: 1442
- Views: 166797
Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
hey, I noticed an issue in DB2 & children that I fixed in DBX that I figured you should be aware of, the UDMF spec requires that unknown data in textmaps be preserved by editors that don't understand them.
https://github.com/anotak/doombuilderx/commit/870f363717dc2e55260ff05e69c74b6806fbbbf4
here's ...
https://github.com/anotak/doombuilderx/commit/870f363717dc2e55260ff05e69c74b6806fbbbf4
here's ...
- Wed Sep 20, 2017 2:03 am
- Forum: Levels
- Topic: lilith.pk3 - /idgames released!
- Replies: 42
- Views: 18804
Re: lilith.pk3 - /idgames released!
please don't play it if you start to feel bad, the warning at the start is there for a reason