Search found 36 matches

by anotak
Sat Sep 22, 2018 11:56 am
Forum: ZDoom (and related) News
Topic: GZDoom 3.5.1 Released
Replies: 38
Views: 44208

Re: GZDoom 3.5.1 Released

so i was a bit confused why there were some strange posts about nuts.wad in the doomworld thread, only to be told that it was linked here and that's why.

anyway, i stated my position on nuts.wad on dwf. which is, it's a good test wad to have among *many*. it's a poor case to choose to optimize for ...
by anotak
Tue Jun 26, 2018 12:44 am
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 166797

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

hey, just an update, i still haven't done a SetFlag() as discussed because for now the linedef.Tag = linedef.Tag workaround has been enough and i've just been doing other stuff

but because of Vertex not having any such way to workaround i had to go ahead and implement a .SetField().
unfortunately ...
by anotak
Wed Jun 20, 2018 4:22 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 166797

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

hey, there's a crash in make sectors mode if you double select click (default is mouse1) on a sector and click "OK", a null reference (usually) happens.

this is because the double click event is processed as an "edit click" (default: right click), bringing up the sectoreditform. then while the form ...
by anotak
Wed Jun 13, 2018 12:58 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 166797

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

anotak — thanks for explanation :Р
I don't think this is properly fixable without blocking direct Args assignment and breaking old plugins... I mean I can make a SetArg function, but no one will make the programmer use this function if they can easily Args[n] = x; instead.
But to fix it for the ...
by anotak
Tue Jun 12, 2018 1:28 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 166797

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Hey, I saw your post, but don't understand how this part (undo/redo) of GZDB/DB2 works (I don't even understand what's the issue, wtf is BeforePropsChange?) and thus don't currently have enough time nor interest to implement it.
Note though that it's not like I don't understand it due to completely ...
by anotak
Mon Jun 11, 2018 2:21 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 166797

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

hey, so, look, i don't mean to rush you, but if you're interested in that at all, could i at least get a "hey, i saw your post, we can do something like that, kind of busy right now, can't respond", post?
i see you've logged in recently

it'd be a lot easier on me and a lot less work for me to not ...
by anotak
Thu Jun 07, 2018 1:53 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 166797

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

hey, so i've noticed a bit of an issue internal to the codebase of DB2-based editors, that we should probably agree on a way to fix for plugin makers.
There isn't a way to set the values of Linedef.Args and create an undo snapshot from outside internal scope (BeforePropsChange() is never called ...
by anotak
Wed Jan 03, 2018 6:51 pm
Forum: Levels
Topic: lilith.pk3 - /idgames released!
Replies: 42
Views: 18804

Re: lilith.pk3 - /idgames released!

thanks again for the further kind words
sry that i dont check this forum too often, i hope you understand given what went on

hey anotak, good job with the mod (heh, I love glitch style mods :D )
hey!
i enjoyed your SSH EASTER EGG.pk3 that was glitchy before, someone sent it to me near the middle ...
by anotak
Tue Dec 12, 2017 8:33 pm
Forum: Levels
Topic: lilith.pk3 - /idgames released!
Replies: 42
Views: 18804

Re: lilith.pk3 - /idgames released!

thank you!

i've honestly been deeply shocked at the positive reception it's gotten. i thought that maybe a tiny handful of people would really like it, and most people would hate it.

i wanted to make something very personal to me, and my relationship to reality. i didn't expect that to have much ...
by anotak
Sun Oct 29, 2017 5:25 pm
Forum: Levels
Topic: lilith.pk3 - /idgames released!
Replies: 42
Views: 18804

Re: lilith.pk3 - /idgames released!

Bezhael wrote:Like really messed up garbled mess of glitched up sounds.
the track for MAP08 is layered with doom2.wad loaded as a raw audio file
by anotak
Mon Oct 16, 2017 5:08 pm
Forum: Levels
Topic: lilith.pk3 - /idgames released!
Replies: 42
Views: 18804

Re: lilith.pk3 - /idgames released!

Bezhael wrote:Look like what happens when you run doom though a ROM Corrupter. The fact that this is an intentionally glitched up map set is very unique. But I think it might be better with some corrupted and glitched up music.
was the music that came with it not glitched up enough?
by anotak
Sun Oct 08, 2017 11:22 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 166797

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

Why don't you send pull requests to the GZDBBF repo directly? ZZYZX is probably busy ATM but it would definitely help him lighten the load if you just sent a PR.
it's not a pull request and it's not GZDB-BF code that i linked, it's code from a different DB2 fork (DBX). it may or may not be ...
by anotak
Sun Oct 08, 2017 12:48 pm
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 166797

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

hey, I noticed an issue in DB2 & children that I fixed in DBX that I figured you should be aware of, the UDMF spec requires that unknown data in textmaps be preserved by editors that don't understand them.

https://github.com/anotak/doombuilderx/commit/870f363717dc2e55260ff05e69c74b6806fbbbf4
here ...
by anotak
Sun Oct 08, 2017 12:13 am
Forum: Abandoned/Dead Projects
Topic: GZDoomBuilder-Bugfix, a maintenance fork of GZDB
Replies: 1442
Views: 166797

Re: GZDoomBuilder-Bugfix, a maintenance fork of GZDB

hey, I noticed an issue in DB2 & children that I fixed in DBX that I figured you should be aware of, the UDMF spec requires that unknown data in textmaps be preserved by editors that don't understand them.

https://github.com/anotak/doombuilderx/commit/870f363717dc2e55260ff05e69c74b6806fbbbf4
here's ...
by anotak
Wed Sep 20, 2017 2:03 am
Forum: Levels
Topic: lilith.pk3 - /idgames released!
Replies: 42
Views: 18804

Re: lilith.pk3 - /idgames released!

please don't play it if you start to feel bad, the warning at the start is there for a reason

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