Search found 14 matches

by heron
Fri Oct 12, 2018 6:51 pm
Forum: TCs, Full Games, and Other Projects
Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
Replies: 1374
Views: 394935

Re: Ashes 2063 TC - (Release Ep1 Pg 54) V1.05

murphy_slaw,

You are loading a different combination (or number) of wads when starting your sourceport. It won't allow you to load a save from a different set of wads. If you can recall exactly which wads you loaded at the time of saving, you'll be able to use those saves again.
by heron
Sun Oct 07, 2018 12:30 am
Forum: TCs, Full Games, and Other Projects
Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
Replies: 1374
Views: 394935

Re: (RELEASE) Ashes 2063 TC - Episode One (Pg 54)

I'll send you a PM, buddy. A lot of it is for later, but yeah, a lot is supposed to be inferred rather than spelt out. Just played through and finished... absolutely fantastic work! The weapons felt good, the enemies were satisfying to kill, and the mapping was really great. Overall, I had a blast ...
by heron
Tue Apr 10, 2018 9:10 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Side scroller shooter] Operation Echo (2nd demo released!)
Replies: 210
Views: 80030

Re: Operation Echo Demo Released! [SideScrollShooter]

"press anykey"

... where's the 'any' key?!
by heron
Tue Apr 10, 2018 9:07 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Darkest Forces: A Star Wars Inspired Mod
Replies: 70
Views: 23702

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

just awesome... keep up the fantastic work!

Tormentor: I think it fits, with it being a Doom mod after all, and not a standalone game. I would be fine with a more starwarsy shaped yellow keycard as well!
by heron
Fri Mar 23, 2018 12:23 pm
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269299

Re: JohnnyDoom - creative names for doom mods

It sounds like you two are comparing the latest version of JohnnyDoom (what I edited) to the older build that was posted by CasualScrub. In that case, the amount of damage you need to do to get the headshot splatter kill is higher in the latest version, so some weapons like the rifle won’t trigger t ...
by heron
Sun Oct 01, 2017 9:37 pm
Forum: TCs, Full Games, and Other Projects
Topic: [WIP] Darkest Forces: A Star Wars Inspired Mod
Replies: 70
Views: 23702

Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

keep it up! you've got a fan here for sure.
by heron
Mon Sep 25, 2017 3:10 pm
Forum: TCs, Full Games, and Other Projects
Topic: Castlevania: Simon's Destiny [V1.4 OUT!]
Replies: 256
Views: 243407

Re: Castlevania: Simon's Destiny

I just thought of this while rewatching the videos... the boss health meter kinda looks like a skull doing a purple bong-rip, heh.

Image

edit: there's nothing wrong with it... just my 12 year old level of humor today.
by heron
Tue Sep 12, 2017 2:56 pm
Forum: General
Topic: Mod Download Broken? Request Reuploads Here
Replies: 4971
Views: 1222654

Re: Mod Download Broken? Request Reuploads Here

Thank god for this thread! I actually have two: First: Doom IWAD Brightmaps [/b] - SBrightmaps.pk3 by Z86 Broken links from here: https://forum.zdoom.org/viewtopic.php?t=29792 Is this the brightmaps thing that makes switches and glowing monster eyes that I've seen folks talk about? Are there other ...
by heron
Thu Jul 13, 2017 8:56 pm
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269299

Re: JohnnyDoom - creative names for doom mods

So did it work even a little better for you with this version?
by heron
Mon Jul 10, 2017 12:47 am
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269299

Re: JohnnyDoom - creative names for doom mods

I recall someone had posted an older but apparently mostly feature-identical version of the mod that supposedly had fewer issues with blood lag, but the link to that version seems to be dead. Would someone else be able to upload the old version somewhere so it's available? I was the original ...
by heron
Tue Feb 07, 2017 6:40 pm
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269299

Re: JohnnyDoom - creative names for doom mods

A version that works flawlessly? I would really appreciate that! Yes! : D Toss it up on any of the following service you want and post the link here: http://www.filedropper.com/ https://wetransfer.com/ wow, that was rather painless. two clicks and here we are: http://www.filedropper.com/johnnydoom ...
by heron
Tue Feb 07, 2017 2:36 am
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269299

Re: JohnnyDoom - creative names for doom mods

Spaceman333, The 100 kill mark, yep. It seems once I cross over that point, things go downhill. Until it gets resolved (no rush), I've been using the version released just prior to the latest, and it works flawlessly. The difference between the latest release and the one I'm using seems to be very ...
by heron
Fri Nov 18, 2016 2:37 pm
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269299

Re: JohnnyDoom - creative names for doom mods

johnny: awesome! I'll be a guinea pig and test out any changes STAT. Also, one small issue in regards to the scaling of the hud in various resolutions... the hud is rather large and intrusive at 1024x768. In BDJ20c, the hud scale was fine (smaller) at that resolution. It's not a game breaker, as it ...
by heron
Thu Nov 17, 2016 5:06 pm
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269299

Re: JohnnyDoom - creative names for doom mods

Hi Johnny, Finally got around to making an account to post this. Thank you for ALL your hard work, this is seriously fun as hell. I have had a blast playing all incarnations of your mod for about a year. However, as of the last update, I found I have the opposite problem as some other folks have had ...

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