murphy_slaw,
You are loading a different combination (or number) of wads when starting your sourceport. It won't allow you to load a save from a different set of wads. If you can recall exactly which wads you loaded at the time of saving, you'll be able to use those saves again.
Search found 14 matches
- Fri Oct 12, 2018 6:51 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
- Replies: 1374
- Views: 394935
- Sun Oct 07, 2018 12:30 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Re: (wip) Ashes 2063 TC - THREAD EVACUATION
- Replies: 1374
- Views: 394935
Re: (RELEASE) Ashes 2063 TC - Episode One (Pg 54)
I'll send you a PM, buddy. A lot of it is for later, but yeah, a lot is supposed to be inferred rather than spelt out. Just played through and finished... absolutely fantastic work! The weapons felt good, the enemies were satisfying to kill, and the mapping was really great. Overall, I had a blast ...
- Tue Apr 10, 2018 9:10 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Side scroller shooter] Operation Echo (2nd demo released!)
- Replies: 210
- Views: 80030
Re: Operation Echo Demo Released! [SideScrollShooter]
"press anykey"
... where's the 'any' key?!
... where's the 'any' key?!
- Tue Apr 10, 2018 9:07 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Darkest Forces: A Star Wars Inspired Mod
- Replies: 70
- Views: 23702
Re: [WIP] Darkest Forces: A Star Wars Inspired Mod
just awesome... keep up the fantastic work!
Tormentor: I think it fits, with it being a Doom mod after all, and not a standalone game. I would be fine with a more starwarsy shaped yellow keycard as well!
Tormentor: I think it fits, with it being a Doom mod after all, and not a standalone game. I would be fine with a more starwarsy shaped yellow keycard as well!
- Fri Mar 23, 2018 12:23 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269299
Re: JohnnyDoom - creative names for doom mods
It sounds like you two are comparing the latest version of JohnnyDoom (what I edited) to the older build that was posted by CasualScrub. In that case, the amount of damage you need to do to get the headshot splatter kill is higher in the latest version, so some weapons like the rifle won’t trigger t ...
- Sun Oct 01, 2017 9:37 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Darkest Forces: A Star Wars Inspired Mod
- Replies: 70
- Views: 23702
Re: [WIP] Darkest Forces: A Star Wars Inspired Mod
keep it up! you've got a fan here for sure.
- Mon Sep 25, 2017 3:10 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Castlevania: Simon's Destiny [V1.4 OUT!]
- Replies: 256
- Views: 243407
Re: Castlevania: Simon's Destiny
I just thought of this while rewatching the videos... the boss health meter kinda looks like a skull doing a purple bong-rip, heh.

edit: there's nothing wrong with it... just my 12 year old level of humor today.

edit: there's nothing wrong with it... just my 12 year old level of humor today.
- Tue Sep 12, 2017 2:56 pm
- Forum: General
- Topic: Mod Download Broken? Request Reuploads Here
- Replies: 4971
- Views: 1222654
Re: Mod Download Broken? Request Reuploads Here
Thank god for this thread! I actually have two: First: Doom IWAD Brightmaps [/b] - SBrightmaps.pk3 by Z86 Broken links from here: https://forum.zdoom.org/viewtopic.php?t=29792 Is this the brightmaps thing that makes switches and glowing monster eyes that I've seen folks talk about? Are there other ...
- Thu Jul 13, 2017 8:56 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269299
Re: JohnnyDoom - creative names for doom mods
So did it work even a little better for you with this version?
- Mon Jul 10, 2017 12:47 am
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269299
Re: JohnnyDoom - creative names for doom mods
I recall someone had posted an older but apparently mostly feature-identical version of the mod that supposedly had fewer issues with blood lag, but the link to that version seems to be dead. Would someone else be able to upload the old version somewhere so it's available? I was the original ...
- Tue Feb 07, 2017 6:40 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269299
Re: JohnnyDoom - creative names for doom mods
A version that works flawlessly? I would really appreciate that! Yes! : D Toss it up on any of the following service you want and post the link here: http://www.filedropper.com/ https://wetransfer.com/ wow, that was rather painless. two clicks and here we are: http://www.filedropper.com/johnnydoom ...
- Tue Feb 07, 2017 2:36 am
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269299
Re: JohnnyDoom - creative names for doom mods
Spaceman333, The 100 kill mark, yep. It seems once I cross over that point, things go downhill. Until it gets resolved (no rush), I've been using the version released just prior to the latest, and it works flawlessly. The difference between the latest release and the one I'm using seems to be very ...
- Fri Nov 18, 2016 2:37 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269299
Re: JohnnyDoom - creative names for doom mods
johnny: awesome! I'll be a guinea pig and test out any changes STAT. Also, one small issue in regards to the scaling of the hud in various resolutions... the hud is rather large and intrusive at 1024x768. In BDJ20c, the hud scale was fine (smaller) at that resolution. It's not a game breaker, as it ...
- Thu Nov 17, 2016 5:06 pm
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269299
Re: JohnnyDoom - creative names for doom mods
Hi Johnny, Finally got around to making an account to post this. Thank you for ALL your hard work, this is seriously fun as hell. I have had a blast playing all incarnations of your mod for about a year. However, as of the last update, I found I have the opposite problem as some other folks have had ...