Search found 17 matches
- Thu Dec 07, 2017 4:00 pm
- Forum: Gameplay Mods
- Topic: Magitek Doom [1.1 Update]
- Replies: 47
- Views: 18600
Re: Magitek Doom [1.1 Update]
Sorry about lack of updates lately everyone! Life stuff has been busy lately and I also been planning bigger things with this mod since I'm a bit unhappy with it certain areas. In the next update which hopefully will be done by the end of the year I want to do a bit of a visual overhaul on certain ...
- Thu Sep 07, 2017 10:58 am
- Forum: Gameplay Mods
- Topic: Magitek Doom [1.1 Update]
- Replies: 47
- Views: 18600
Re: Magitek Doom [1.1 Update]
Re: breaking Dead Simple and other monster scripts https://forum.zdoom.org/viewtopic.php?f=105&t=57170 Give this a look. Oh this will be great! I always wanted to figure out a way around that problem! Thank you very much, I'll implement this very soon! The problem there is that all enemies wake up ...
- Wed Sep 06, 2017 10:38 pm
- Forum: Gameplay Mods
- Topic: Magitek Doom [1.1 Update]
- Replies: 47
- Views: 18600
Re: Magitek Doom [1.1 Update]
Something has been really annoying me about this mod is the fact that you have to travel to the start of the map in order to access the shop, can't there be a dedicated button for that? or a menu? because going back to the start is impossible at times, even making maps like sunlust outright ...
- Mon Sep 04, 2017 10:00 pm
- Forum: Gameplay Mods
- Topic: Magitek Doom [1.1 Update]
- Replies: 47
- Views: 18600
Re: Magitek Doom [1.1 Update]
Magitek Doom 1.1 has been released! I hope you guys enjoy it, sorry about skipping a month. Additions - All weapons minus Melee + Pistol have to be collected via Weapon Pedestals. - Rune Sword new counter system. Shield reliably guards much more now. Shows when a counter is ready on the blade. After ...
- Mon Sep 04, 2017 9:53 pm
- Forum: Graphic/Audio Patches
- Topic: Doom SNES Jukebox - TetraPack
- Replies: 1
- Views: 5456
Doom SNES Jukebox - TetraPack
Download This is an edited version of SNES Jukebox - Ultra Pack with permission from Cryomundus. This is a music pack modification intended for Magitek Doom but can definitely be used with most wads. The main idea behind this pack is to replace a few of the lesser known and not as catchy or what I ...
- Wed Jul 19, 2017 6:26 pm
- Forum: Gameplay Mods
- Topic: Magitek Doom [1.1 Update]
- Replies: 47
- Views: 18600
Re: [Released] Magitek Doom
Decided that I will be doing monthly updates every 4th based on what I've completed that month. Here's a sneak peak of what will be in the next version. https://giant.gfycat.com/MilkyVelvetyDoe.gif For all those who wanted more progression, this will be addressed and the only starting weapons will ...
- Mon Jul 03, 2017 7:12 pm
- Forum: Gameplay Mods
- Topic: Magitek Doom [1.1 Update]
- Replies: 47
- Views: 18600
Re: [Released] Magitek Doom
Sorry to bother you, but would you happen to have a list of credits for this mod? I don't have an exact credits list since back when i started this, i didn't keep stuff like that in mind. But I did update what I could remember or see in the original post at the bottom. If people point out stuff, I ...
- Fri Jun 30, 2017 11:55 am
- Forum: Gameplay Mods
- Topic: Magitek Doom [1.1 Update]
- Replies: 47
- Views: 18600
Re: [Released] Magitek Doom
hey i played your mod its good, but i cant use the Hud you recommend because dont load the mod, im using the gzdoom 2.2.0 for play and dont work the hud I realized just last night actually that the most current version of JP Hud doesn't work with GZDoom 2.2.0. So I went ahead and updated the link ...
- Fri Jun 30, 2017 9:26 am
- Forum: Gameplay Mods
- Topic: Magitek Doom [1.1 Update]
- Replies: 47
- Views: 18600
Re: [Released] Magitek Doom
Tested it on my somewhat old laptop. Shouldn't crash really? This mod doesn't seem to be the best suited on too low end of machines however, sorry about any inconveniences.kikichang wrote:Casting holy ray more than once in a row crashes the game everytime. Is it just because of my crappy computer?
- Wed Jun 28, 2017 2:31 am
- Forum: Gameplay Mods
- Topic: Magitek Doom [1.1 Update]
- Replies: 47
- Views: 18600
Re: [Released] Magitek Doom
Gave this a quick play just now, I have to say it's indeed a very interesting and feature rich mod - it feels just a tad wonky (like needing to set up key bindings for its own weapon slots and the UI being just a bit clunk at first) but I got the hang of it fast enough to have a good time. Will ...
- Mon Jun 26, 2017 4:01 pm
- Forum: Gameplay Mods
- Topic: Magitek Doom [1.1 Update]
- Replies: 47
- Views: 18600
Re: [Released] Magitek Doom
Bumping this because it is finally released! Go ahead and try it out and have a good time. (:
- Sat Oct 01, 2016 2:45 pm
- Forum: General
- Topic: Texture replacing mods?
- Replies: 6
- Views: 897
Re: Texture replacing mods?
Oh I get that, but i meant like the ones I mentioned above that actually REPLACE Doom's stock textures. Unless any of those actually do that? The ones I checked didn't.
- Fri Sep 30, 2016 8:33 pm
- Forum: General
- Topic: Texture replacing mods?
- Replies: 6
- Views: 897
Texture replacing mods?
Hi, I'm curious about texture replacing mods. I've done a lot of looking around and have found a few good ones like altdhtp, phobos-2015 and the hexen one. I'm curious if theres more than that though. Even total conversions are fine, I could always just take the flats/textures out separately. I'm ...
- Fri Sep 30, 2016 10:29 am
- Forum: Gameplay Mods
- Topic: Magitek Doom [1.1 Update]
- Replies: 47
- Views: 18600
Re: [WIP] Magitek Doom
1. Can you change your weapon loadout at any time or do you have to complete the level to be able to change your loadout ? At the moment, At the start of every level it opens the menu and you can just hit a key and at any time you can bring up the Magitek Menu to access your loadout. I kind of ...
- Wed Sep 28, 2016 9:10 pm
- Forum: Gameplay Mods
- Topic: Magitek Doom [1.1 Update]
- Replies: 47
- Views: 18600
Re: [WIP] Magitek Doom
Are there going to be more elements such as wind or water? Maybe the former only since we already have ice. Just to seal that water/fire/wind/earth trope, hehe. Maybe wind could work like Gravity from Psychic with some additional twists. Also, can you fuse two elements together? I think this could ...