Search found 16 matches

by Pepois
Wed Aug 29, 2018 6:46 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Stereo 3D Strenght and Distance options (sliders)
Replies: 7
Views: 1092

Re: Stereo 3D Strenght and Distance options (sliders)

Thank you @biospud !!! @biospud and @rachael , do you think it would be possible to also have keybindings to this 2 sliders so we can tweak them in real time or have an onscreen menu that would open by a binding key in any given game where one could increase/decrease each value. Or perhaps that’s t ...
by Pepois
Tue Aug 28, 2018 6:49 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Stereo 3D Strenght and Distance options (sliders)
Replies: 7
Views: 1092

Re: Stereo 3D Strenght and Distance options (sliders)

Hi @Rachael and @biospud ,

That would be great!!! even if it only makes it to a beta release!

Warm regards

Pepois
by Pepois
Tue Aug 28, 2018 8:12 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Stereo 3D Strenght and Distance options (sliders)
Replies: 7
Views: 1092

Re: Stereo 3D Strenght and Distance options (sliders)

Hi Biospud,

Thank you so much for taking the time to write and share this valuable info with me, THANK YOU! I will be trying out those cvars out. Do you think it would be possible to have them available as sliders in the OpenGL menu? or maybe its not worth it?

Warm regards
Pepois
by Pepois
Mon Aug 27, 2018 9:37 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Stereo 3D Strenght and Distance options (sliders)
Replies: 7
Views: 1092

Stereo 3D Strenght and Distance options (sliders)

Hello dear community, After finding out that GZDoom has now stereo 3D features as well as VR, I was wondering if it could be possible to implement the options to increase/reduce stereo 3D strength (scene depth) as well as 3D distance (percentage in front), like many 3D games do, or for example ...
by Pepois
Mon Aug 27, 2018 9:17 am
Forum: TCs, Full Games, and Other Projects
Topic: Catacomb: ABYSS v1.0
Replies: 43
Views: 17131

Re: Catacomb: ABYSS v1.0

Thank you Nash, I did it see it once you pointed out, thank you! Drfrag, yes, I was referring to the maybe the same one, it was released by a person named Peter and for me it worked great, specially with games that didn't support directx9 and supported opengl like half-life (before you had half-life ...
by Pepois
Sun Aug 26, 2018 5:05 pm
Forum: TCs, Full Games, and Other Projects
Topic: Catacomb: ABYSS v1.0
Replies: 43
Views: 17131

Re: Catacomb: ABYSS v1.0

Does it??? wow, maybe I missed that, actually I have a new Alienware Aurora R6 with Nvidia 1080Ti dedicated just for gaming = ) I know it works with VR, which works great, but I wasn't aware that it also did 3D stereo.

Will check!
by Pepois
Sun Aug 26, 2018 2:37 pm
Forum: TCs, Full Games, and Other Projects
Topic: Catacomb: ABYSS v1.0
Replies: 43
Views: 17131

Re: Catacomb: ABYSS v1.0

Hi everyone, After spending some time with the Abyss file, I managed to fire it up with GZDoom version 1.3.13 which is/was the latest version compatible with OpenGL 1.0 thus it works with a opengl to directx9 wrapper thus it works with Tridef 3D thus you can play the game in stereo 3D, I think its ...
by Pepois
Sat Aug 25, 2018 1:35 pm
Forum: TCs, Full Games, and Other Projects
Topic: Catacomb: ABYSS v1.0
Replies: 43
Views: 17131

Re: Catacomb: ABYSS v1.0

Hi Rachael, I am sorry. It's just that I've been following Inferion's project for almost 2 years now, and was/am very excited about it. And since we have all these new technologies VR, 3D... and I already have most of the "classic games" running on both... but yes, you are right. I wont post any ...
by Pepois
Sat Aug 25, 2018 1:20 pm
Forum: TCs, Full Games, and Other Projects
Topic: Catacomb: ABYSS v1.0
Replies: 43
Views: 17131

Re: Catacomb: ABYSS v1.0

Yes Kinsie, I am aware of that, thus the purpose of asking for help in order to achieve the goal which is to run an ancient version of GZDoom which is compatible with OpenGl 1.x. I've already asked Inferion_ if he could perhaps compile the wad in a 1.x version etc.

Warm regards
by Pepois
Sat Aug 25, 2018 12:57 pm
Forum: TCs, Full Games, and Other Projects
Topic: Catacomb: ABYSS v1.0
Replies: 43
Views: 17131

Re: Catacomb: ABYSS v1.0

Hi there Kinsie, well yes, it's called an opengl to directx 9 wrapper which works perfectly on Gzdoom versions 1.3 to 1.8.10. Starting on GZdoom v1.9 - onward it no longer supports OpenGL 1.x. So yes, for those of us that like playing games in stereo 3D this is pretty awesome specially for playing ...
by Pepois
Sat Aug 25, 2018 11:11 am
Forum: TCs, Full Games, and Other Projects
Topic: Catacomb: ABYSS v1.0
Replies: 43
Views: 17131

Re: Catacomb: ABYSS v1.0

Ok, I just deleted my previous reply. I managed to get Abyss working with the lastest version GZDoom v3.5.0. but when trying to run GZDoom v3.5.0. and Tridef 3D using an opengl32.dll wrapper it doesn't detect opengl (I see a new openal32 dll file) so if I try to run the Abyss wad with version 1.3.13 ...
by Pepois
Sat Aug 25, 2018 10:33 am
Forum: TCs, Full Games, and Other Projects
Topic: Catacomb: ABYSS v1.0
Replies: 43
Views: 17131

Re: Catacomb: ABYSS v1.0

Hi again, I am doing something wrong? I tried running it with gzdoom-g2.1.1 as inferion_ suggested, also tried it with the latest version but same error. I get a: Execution could not continue. W_GetNumForName: PLAYPAL not found! I created a bat file similar to Wolfenstein 3d: @ECHO OFF REM If your ...
by Pepois
Sat Aug 25, 2018 8:54 am
Forum: TCs, Full Games, and Other Projects
Topic: Catacomb: ABYSS v1.0
Replies: 43
Views: 17131

Re: Catacomb: ABYSS v1.0

WoWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Inferion_!!! You really have made my day with your wonderful email and news!!! YOU are the great amazing human being!!! thank you so much for putting so many hours of your life and ...
by Pepois
Sat Oct 01, 2016 10:01 pm
Forum: General
Topic: Catacomb Trilogy for ZDoom?
Replies: 29
Views: 5703

Re: Catacomb Trilogy for ZDoom?

Wow Inferion, thank you for the reply. I am really happy to hear you are still working with the project!!! That is really great news. And perhaps with some help From other experienced coders in zdoom like Arookas... sounds very promising to say the least. Thank you and keep up the great work. It's ...
by Pepois
Thu Sep 08, 2016 6:24 am
Forum: General
Topic: Catacomb Trilogy for ZDoom?
Replies: 29
Views: 5703

Re: Catacomb Trilogy for ZDoom?

After hardware difficulties and me casually deleting the wad file like the dofus I am, I finally decided to come back to this. http://i.imgur.com/4zhXcE5.png Maps are finished as of now, as you can see by the end door. Now all that remains is code, code, and more code. Stay tuned, now it's really ...

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