Search found 57 matches

by HyperLuke
Mon Jun 17, 2019 4:24 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
Replies: 250
Views: 86919

Re: Doom: The Golden Souls 3

Really enjoyed Golden Souls 2, that teaser looks very exciting. Well done with the work your putting in. I just got a few pieces of feedback about GS2 that I hope in some way are helpful (based on my own experience with the game). - Slightly disappointed there was no BFG analogue, I can understand ...
by HyperLuke
Fri Jun 16, 2017 3:16 am
Forum: Abandoned/Dead Projects
Topic: RetroDoom (Giveaway, Im Scrapping This Version)
Replies: 8
Views: 3357

Re: RetroDoom : Now We Are Talking OldSchool! (Demo)

Looks interesting, I'll take a look at it soon then give some feedback.
by HyperLuke
Mon Jun 05, 2017 4:55 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls ["Even More Definitive Edition" OUT!]
Replies: 829
Views: 189020

Re: DooM : The Golden Souls [Definitive Edition Released!]

I get an issue where if I save, GZDoom will either not respond or crash immediately.
by HyperLuke
Fri May 26, 2017 4:59 am
Forum: Levels
Topic: Maps4D4T - Heatwave Demake
Replies: 12
Views: 4130

Re: Maps4D4T - Heatwave Demake

Sorry I took awhile, busy during weekdays. It was pretty much the same using Zandronum 3.0. The same small issues exist, like the jump pads shooting you to the right, and the weapons not appearing if you are playing without D4T.
by HyperLuke
Wed May 24, 2017 4:56 pm
Forum: Levels
Topic: Maps4D4T - Heatwave Demake
Replies: 12
Views: 4130

Re: Maps4D4T - Heatwave Demake

I'll try it in Zandy.
by HyperLuke
Wed May 24, 2017 12:30 am
Forum: Levels
Topic: Maps4D4T - Heatwave Demake
Replies: 12
Views: 4130

Re: Maps4D4T - Heatwave Demake

I played it for a bit on my own using GZDoom 3.0. Looks incredible. One thing I noticed is that the jump pads shoot you off in a weird direction, also without D4T, the weapon pickups don't seem to work, I am not sure If its supposed to be exclusively for Zandronum. Good job otherwise.
by HyperLuke
Tue May 23, 2017 3:24 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1109377

Re: Hideous Destructor [Possible NEW UPDATE!????]

One question, why is it called Hideous Destructor, great mod!
by HyperLuke
Sat May 06, 2017 2:59 am
Forum: Levels
Topic: Atlas Complex - Waste processing
Replies: 11
Views: 4838

Re: Atlas Complex - Waste processing

What textures have been used here? Besides Doom 2's textures.
by HyperLuke
Thu Apr 27, 2017 6:38 pm
Forum: General
Topic: Your favorite mod combos
Replies: 12
Views: 2305

Re: Your favorite mod combos

Any wads that go well with Doom4forDoom and Metadoom?
by HyperLuke
Mon Apr 24, 2017 12:13 am
Forum: General
Topic: Weird sounding Lift Stop sound effect
Replies: 4
Views: 374

Re: Weird sounding Lift Stop sound effect

Hmm, that seems weird, I will try downloading it again at some point, see if it helps, well, thanks anyway.
by HyperLuke
Sun Apr 23, 2017 2:21 am
Forum: General
Topic: Weird sounding Lift Stop sound effect
Replies: 4
Views: 374

Re: Weird sounding Lift Stop sound effect

Just noticed, it's happening only when I play the Doom: The Golden Souls. Which is weird.
by HyperLuke
Sun Apr 23, 2017 12:54 am
Forum: General
Topic: Weird sounding Lift Stop sound effect
Replies: 4
Views: 374

Weird sounding Lift Stop sound effect

For some bizarre reason, when using any sourceport through ZDL, the Lift Stop sound effect, (heard a fair bit in the menu if you use arrow keys), is higher pitched than normal, audio settings, drivers, devices, etc, look completely normal, I know its a incredibly minor issue, but it has been ...
by HyperLuke
Sat Apr 22, 2017 10:44 pm
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 257187

Re: DooM : The Golden Souls 2 [Halloween Demo is OUT!]

No, there's nothing wrong with it, I just didn't understand what he was doing.
by HyperLuke
Sat Apr 22, 2017 10:43 pm
Forum: TCs, Full Games, and Other Projects
Topic: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
Replies: 294
Views: 47514

Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]

Well, consider the following. Adventures of Square took a little over three (four?) years to release the first episode. It’s been another three years, and the second episode isn’t done either. Likewise, Cave Story took over five (six?) years to develop. And these projects were done by folks that act ...
by HyperLuke
Sat Apr 22, 2017 5:41 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Replies: 1255
Views: 257187

Re: DooM : The Golden Souls 2 [Halloween Demo is OUT!]

Very hyped for this, also whats with that double barrel shotgun reload? I'm not sure what that is, otherwise, great work so far.

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