Search found 57 matches
- Mon Jun 17, 2019 4:24 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
- Replies: 250
- Views: 86919
Re: Doom: The Golden Souls 3
Really enjoyed Golden Souls 2, that teaser looks very exciting. Well done with the work your putting in. I just got a few pieces of feedback about GS2 that I hope in some way are helpful (based on my own experience with the game). - Slightly disappointed there was no BFG analogue, I can understand ...
- Fri Jun 16, 2017 3:16 am
- Forum: Abandoned/Dead Projects
- Topic: RetroDoom (Giveaway, Im Scrapping This Version)
- Replies: 8
- Views: 3357
Re: RetroDoom : Now We Are Talking OldSchool! (Demo)
Looks interesting, I'll take a look at it soon then give some feedback.
- Mon Jun 05, 2017 4:55 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls ["Even More Definitive Edition" OUT!]
- Replies: 829
- Views: 189020
Re: DooM : The Golden Souls [Definitive Edition Released!]
I get an issue where if I save, GZDoom will either not respond or crash immediately.
- Fri May 26, 2017 4:59 am
- Forum: Levels
- Topic: Maps4D4T - Heatwave Demake
- Replies: 12
- Views: 4130
Re: Maps4D4T - Heatwave Demake
Sorry I took awhile, busy during weekdays. It was pretty much the same using Zandronum 3.0. The same small issues exist, like the jump pads shooting you to the right, and the weapons not appearing if you are playing without D4T.
- Wed May 24, 2017 4:56 pm
- Forum: Levels
- Topic: Maps4D4T - Heatwave Demake
- Replies: 12
- Views: 4130
Re: Maps4D4T - Heatwave Demake
I'll try it in Zandy.
- Wed May 24, 2017 12:30 am
- Forum: Levels
- Topic: Maps4D4T - Heatwave Demake
- Replies: 12
- Views: 4130
Re: Maps4D4T - Heatwave Demake
I played it for a bit on my own using GZDoom 3.0. Looks incredible. One thing I noticed is that the jump pads shoot you off in a weird direction, also without D4T, the weapon pickups don't seem to work, I am not sure If its supposed to be exclusively for Zandronum. Good job otherwise.
- Tue May 23, 2017 3:24 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1109377
Re: Hideous Destructor [Possible NEW UPDATE!????]
One question, why is it called Hideous Destructor, great mod!
- Sat May 06, 2017 2:59 am
- Forum: Levels
- Topic: Atlas Complex - Waste processing
- Replies: 11
- Views: 4838
Re: Atlas Complex - Waste processing
What textures have been used here? Besides Doom 2's textures.
- Thu Apr 27, 2017 6:38 pm
- Forum: General
- Topic: Your favorite mod combos
- Replies: 12
- Views: 2305
Re: Your favorite mod combos
Any wads that go well with Doom4forDoom and Metadoom?
- Mon Apr 24, 2017 12:13 am
- Forum: General
- Topic: Weird sounding Lift Stop sound effect
- Replies: 4
- Views: 374
Re: Weird sounding Lift Stop sound effect
Hmm, that seems weird, I will try downloading it again at some point, see if it helps, well, thanks anyway.
- Sun Apr 23, 2017 2:21 am
- Forum: General
- Topic: Weird sounding Lift Stop sound effect
- Replies: 4
- Views: 374
Re: Weird sounding Lift Stop sound effect
Just noticed, it's happening only when I play the Doom: The Golden Souls. Which is weird.
- Sun Apr 23, 2017 12:54 am
- Forum: General
- Topic: Weird sounding Lift Stop sound effect
- Replies: 4
- Views: 374
Weird sounding Lift Stop sound effect
For some bizarre reason, when using any sourceport through ZDL, the Lift Stop sound effect, (heard a fair bit in the menu if you use arrow keys), is higher pitched than normal, audio settings, drivers, devices, etc, look completely normal, I know its a incredibly minor issue, but it has been ...
- Sat Apr 22, 2017 10:44 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
- Replies: 1255
- Views: 257187
Re: DooM : The Golden Souls 2 [Halloween Demo is OUT!]
No, there's nothing wrong with it, I just didn't understand what he was doing.
- Sat Apr 22, 2017 10:43 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
- Replies: 294
- Views: 47514
Re: On Cosmic Tides - Yar har, fiddle dee dee! [WIP]
Well, consider the following. Adventures of Square took a little over three (four?) years to release the first episode. It’s been another three years, and the second episode isn’t done either. Likewise, Cave Story took over five (six?) years to develop. And these projects were done by folks that act ...
- Sat Apr 22, 2017 5:41 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
- Replies: 1255
- Views: 257187
Re: DooM : The Golden Souls 2 [Halloween Demo is OUT!]
Very hyped for this, also whats with that double barrel shotgun reload? I'm not sure what that is, otherwise, great work so far.