Search found 6 matches
- Wed Mar 16, 2016 3:56 am
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 590737
Re: GZDoom Builder 2.3
the problem was fixed with r2548 thanks for the help
- Tue Mar 15, 2016 6:26 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 590737
Re: GZDoom Builder 2.3
Your DECORATE code works fine on my side... Also I don't get the "changing sensitive names" part. About the textures between 3D floors: I've already created the bug report . Until this issue is somehow resolved, I don't see any point in changing GZDB's current behaviour (which happens to match ...
- Tue Mar 15, 2016 2:49 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 590737
Re: GZDoom Builder 2.3
Hi again, I have some problems using sensitive names i'm adding a link with an example. See spoiler //ERROR#! loading decorate #Include "code/DEC_SFX.txt" #Include "code/DEC_ITEMS.txt" #Include "code/DEC_DECO.txt" /*ERROR FIXED only changing sensitive names #Include "code/DEC_SFX2.txt" #Include ...
- Thu Dec 24, 2015 3:39 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 590737
Re: GZDoom Builder 2.3
MaxED,I found a revision update 2429 it works for me, is the last builder working maybe this can help to found the problem.MaxED wrote:Looks like I'll need some feedback from Graf first...
- Wed Dec 23, 2015 9:10 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 590737
Re: GZDoom Builder 2.3
Sure, I did some screenshots to show.MaxED wrote:Can you provide an example wad of some sort?..
'An image is worth a thousand words'
Spoiler:
- Tue Dec 22, 2015 1:59 pm
- Forum: Abandoned/Dead Projects
- Topic: GZDoom Builder 2.3
- Replies: 5615
- Views: 590737
Re: GZDoom Builder 2.3
Hello, I am new to the forum and I have a problem with the visualmode, its not possible make a render of middle textures using "renderinside" or type 5 in a model 3dfloor.