I'm doing speedruns of this: https://www.youtube.com/channel/UCTsQKH ... QFA/videos
There is no particular order in which I do maps, just as I get ideas.
I do black plague speed (just exit fast) and max (exit with all kills and secrets) runs.
Search found 12 matches
- Tue Sep 05, 2017 2:16 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
- Replies: 108
- Views: 86096
- Mon Sep 19, 2016 2:24 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: HeXen: Tower of Chaos Special Edition
- Replies: 117
- Views: 46301
Re: HeXen: Tower of Chaos Special Edition
the cleric has the imbaest imba ambit incants! they replenish all of your health at once. Or, at least 60%, I didn't test. But as the game goes, you pretty much become effectively equipped with 25 Mystic Urns (in addition to some urns and flasks you have as themselves), and dying of a monster ...
- Mon May 02, 2016 11:46 am
- Forum: TCs, Full Games, and Other Projects
- Topic: HeXen: Tower of Chaos Special Edition
- Replies: 117
- Views: 46301
Re: HeXen: Tower of Chaos Special Edition
Playing through the wad again now as mage. Still feels that it could and should have been made harder. Though I finally succeeded at dying when I met Heresiarch :D But all of the other opponent (except several lava places :D ) weren't even close to ever killing me. Balance update is very much needed ...
- Tue Mar 08, 2016 12:03 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: HeXen: Tower of Chaos Special Edition
- Replies: 117
- Views: 46301
Re: HeXen: Tower of Chaos Special Edition
I finished it. The last two levels had the level of difficulty that's greatly superior to what all other levels had. I'd suggest adding kraters of might, or at least seriously more mana to the final arena. Look, you have to kill three bosses (well, 1st and 3rd being two different forms of one, but I ...
- Thu Mar 03, 2016 11:07 am
- Forum: TCs, Full Games, and Other Projects
- Topic: HeXen: Tower of Chaos Special Edition
- Replies: 117
- Views: 46301
Re: HeXen: Tower of Chaos Special Edition
I got to Shadowlands... There, the game really gives you problems. As of earlier levels, me personally I would remove half of Mystic Ambits and some of the health items from levels 02 to 07, to make things challenging. Also the track in Water Temple is reeeeeeeeaaaally annoying, and being fast and ...
- Wed Mar 02, 2016 11:27 am
- Forum: TCs, Full Games, and Other Projects
- Topic: HeXen: Tower of Chaos Special Edition
- Replies: 117
- Views: 46301
Re: HeXen: Tower of Chaos Special Edition
to add to all I've said in the previous post: I wouldn't emphasise on these flaws if the wad plainly sucked. In contrary, it's just friggin' awesome! I never hoped for such a massive and worked map pack for Hexen. The biggest and, tbh, only serious flaw to me as for now is simplistic battle gameplay ...
- Tue Mar 01, 2016 12:22 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: HeXen: Tower of Chaos Special Edition
- Replies: 117
- Views: 46301
Re: HeXen: Tower of Chaos Special Edition
I've played through all of the first six levels and found them quite beautiful and well designed. But imho the gameplay has been way too easy so far. Other than the first level, when you really have to think how to handle some creatures in the dark with no armor and low quartz flask count, other ...
- Fri Feb 12, 2016 1:58 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
- Replies: 108
- Views: 86096
Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
Untaggable secrets are located on map e1m7 (Chapel of the Fallen Moon) and e2m6 (Abyss) On e1m7 you cannot tag the secret because its tag line is inside the throne in the big hall near the level's end. It's only takeable with Noclip. Also one of the other secrets is very strange. Although it can be ...
- Mon Feb 08, 2016 2:12 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
- Replies: 108
- Views: 86096
Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
So it's still an ice foggy level, cool then 

- Sun Feb 07, 2016 6:09 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
- Replies: 108
- Views: 86096
Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
Thanks for the answer! It will be super awaited! \m/_
I hope new e1m6 won't mean you will remove Frozen Wasteland, it's such an unique level.
I hope new e1m6 won't mean you will remove Frozen Wasteland, it's such an unique level.
- Sat Feb 06, 2016 5:17 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
- Replies: 108
- Views: 86096
Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
Hi all, especially Caleb :))) I can say this megawad is just great, a masterpiece of design and strategic thought. This kind of stuff is always so desirable. It's kind of like "why is it finishing so fast" :) So, can anyone say what's exactly new in that demo of new version? I've played through the ...
- Sat Dec 12, 2015 8:15 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
- Replies: 108
- Views: 86096
Re: Heretic: Masters of Chaos v. 1.2 WIP - See last page.
Sorry that I havnt given a feed back yet but I had 13 tests in November and 3 in December, I will get back to it when I can, In other words school - Dododamian Hi Dododamian! Does this demo which Caleb sent to you indeed contain episode 4? or at least what new levels are there that you already have ...