I tried that and messed around with it but can't seem to get it to spawn monsters more than once.phantombeta wrote:I believe CustomMonsterInvasionSpot is Zandronum only.
Change that to "RandomSpawner"
Search found 10 matches
- Tue Jul 14, 2015 5:53 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894429
Re: The "How do I..." Thread
- Tue Jul 14, 2015 5:29 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894429
Re: The "How do I..." Thread
I'm trying to make random monster spawns, but I'm getting this error: Script error, "Powerups.pk3:decorate/monsterspawns.dec" line 1: Parent type 'CustomMonsterInvasionSpot' not found in WeakGroundSpawner Here is my DECORATE code: ACTOR WeakGroundSpawner : CustomMonsterInvasionSpot 200 { DropItem ...
- Mon Jul 13, 2015 5:08 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894429
Re: The "How do I..." Thread
How can I increase Jump Height through pickups? I think this one requires ACS; again, you set up a CustomInventory item that calls an ACS script through [wiki]ACS_NamedExecuteAlways[/wiki] on pickup. By using [wiki]GetActorProperty[/wiki] and [wiki]SetActorProperty[/wiki] with APROP_JumpZ, you can ...
- Sun Jul 12, 2015 11:15 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894429
Re: The "How do I..." Thread
I'm sorry, I have another question. How can I increase Jump Height through pickups?
- Sat Jul 11, 2015 8:54 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894429
Re: The "How do I..." Thread
I looked at this page http://zdoom.org/wiki/SetActorProperty and think I could get what I'm going for using that. However, I have no clue how to use ACS. How can I set the speed when an item is picked up? There is a DECORATE-only way: make your item a [wiki]CustomInventory[/wiki], and in its Pickup ...
- Sat Jul 11, 2015 12:30 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894429
Re: The "How do I..." Thread
How can I make the Speed value increase everytime you pick up the item? Thank you! This is going to be untested advice, because I really ought to be in bed anyway, lol, but have you thought about making SpeedPowerup a CustomInventory actor (http://zdoom.org/wiki/Classes:CustomInventory), then ...
- Thu Jul 09, 2015 6:40 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894429
Re: The "How do I..." Thread
How can I make the Speed value increase everytime you pick up the item? Thank you! This is going to be untested advice, because I really ought to be in bed anyway, lol, but have you thought about making SpeedPowerup a CustomInventory actor (http://zdoom.org/wiki/Classes:CustomInventory), then ...
- Wed Jul 08, 2015 4:42 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894429
Re: The "How do I..." Thread
I'm trying to make a small mod with some maps where you get powerup boosts and such around the map that drop when you die. However, I can't figure out how to do the most important part: have the powerup's (in this case speed) strength grow for every time you pick it up. This is my current code ...
- Sat Jun 13, 2015 12:31 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP] Zelda FPS (Alpha9) (Death Mountain Crater in ALTTP?)
- Replies: 56
- Views: 11617
Re: [WIP] Zelda FPS (Alpha8) (Revival)
Oh this is cool to see. I was working on creating some Zelda weapons, and just finished the bow!
Is this still being worked on? I'd like to try and contribute. Took me hours trying to get the sprites to look decent, and still a frame looks choppy on 16:9, but I think it's okay.
Is this still being worked on? I'd like to try and contribute. Took me hours trying to get the sprites to look decent, and still a frame looks choppy on 16:9, but I think it's okay.
- Sat Jun 13, 2015 12:24 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894429
Re: The "How do I..." Thread
Hi! I'm fairly new to Doom and even moreso creating content for it. I'm making a couple of items from the Legend of Zelda to get more skilled in it, but I'm having trouble figuring out how to make bombs. If you haven't seen Zelda bombs, you basically throw them and they flash on the floor for a ...