Search found 16 matches

by Nickelbawker
Mon Jan 04, 2016 5:40 pm
Forum: Gameplay Mods
Topic: BD Enhanced Edition v19g (UPDATED 25 oct 2014)
Replies: 125
Views: 59262

Re: BD Enhanced Edition v19g (UPDATED 25 oct 2014)

Two things I liked about this mod was that it made the higher difficulty levels more playable across any wads because of the drops And the rifle. EDIT Just got it working in bf 20b. Super simple. So the rifle is primarily unchanged location and animation wise from 19. Project Brutality and the ...
by Nickelbawker
Sat Oct 17, 2015 5:00 am
Forum: Graphic/Audio Patches
Topic: Hi-res Sprite Pack x24 / x16 for monsters
Replies: 19
Views: 11289

Re: Hi-res Sprite Pack x24 / x16 for monsters

Well the project kept going for awhile. I have a bigger version on my computer right now around 200mb, 343mb outside of the wad. But as with everything I've ever done it's not complete. The two things I fought the hardest to keep this year are no longer with me. Everything I let slide including this ...
by Nickelbawker
Tue Nov 25, 2014 9:05 pm
Forum: Graphic/Audio Patches
Topic: Hi-res Sprite Pack x24 / x16 for monsters
Replies: 19
Views: 11289

Re: Hi-res Sprite Pack x24 / x16 for monsters

Updated. Fixed the GUI (hereticdoom helped me) just need to convert it to 16:9.... Currently setup for 16:10.
by Nickelbawker
Mon Nov 24, 2014 9:08 pm
Forum: Graphic/Audio Patches
Topic: Newschool Classic HUD
Replies: 18
Views: 9929

Re: Newschool Classic HUD

His point is also that you kind of necrobumped this thread. It's stated in the rules for this forum that you don't generally post in a thread that hasn't been posted in for this long :wink: 3: sorry but I feel this project was completed and is worthy especially since brutal doom v20 videos are ...
by Nickelbawker
Mon Nov 24, 2014 6:15 pm
Forum: Graphic/Audio Patches
Topic: Newschool Classic HUD
Replies: 18
Views: 9929

Re: Newschool Classic HUD

@Nickelbawker: To fix the problem, you should make a little change in SBARINFO lump. To be precise, you need to specify the limits for armoricon large image. Here is an example of the SBARINFO line from my HXRTC HUD for Quaker's Mod: drawimage armoricon, -24, 21, center, 30, 30; The values 30, 30 ...
by Nickelbawker
Mon Nov 24, 2014 2:08 pm
Forum: Graphic/Audio Patches
Topic: Newschool Classic HUD
Replies: 18
Views: 9929

Re: Newschool Classic HUD

Hey Sergeant Mark IV I need some help with this GUI. I made some mods mostly ripped stuff out of it made it more HD looking, imo. https://drive.google.com/file/d/0B-JgZFUv9WKlbEhSSG9Sbkh2Z3M/view?usp=sharing http://i.imgur.com/zVvkOya.png This is the normal GUI http://i.imgur.com/4RcwtJN.png This is ...
by Nickelbawker
Wed Nov 19, 2014 12:52 am
Forum: Graphic/Audio Patches
Topic: Here! HD Titles for Doom 1, 2, TNT, Plutonia, Heretic, Hexen
Replies: 40
Views: 15377

Re: Here! HD Titles for Doom 1, 2, TNT, Plutonia, Heretic, H

What a coincidence, I have also deleted the GUI because it was conflicting with another custom HUD I am using. (If you're wondering it's the UltimateDoomVisor, can be found on ModDB here . It's a pretty awesome custom HUD.) I'm using a custom GUI, modified version of sgr mk IV's gui.... I'm having ...
by Nickelbawker
Mon Nov 17, 2014 12:18 pm
Forum: Graphic/Audio Patches
Topic: Here! HD Titles for Doom 1, 2, TNT, Plutonia, Heretic, Hexen
Replies: 40
Views: 15377

Re: Here! HD Titles for Doom 1, 2, TNT, Plutonia, Heretic, H

Skrell wrote: https://www.dropbox.com/s/enkcbg61crm4w ... i.pk3?dl=0? I assume this simply replaces the one in the original post?
that's noonecare's mod, mines back a page. His has a detailed font for the main menu, mine has a scaled original font. Both appear to have deleted the GUI.
by Nickelbawker
Sun Nov 16, 2014 7:23 pm
Forum: Graphic/Audio Patches
Topic: Here! HD Titles for Doom 1, 2, TNT, Plutonia, Heretic, Hexen
Replies: 40
Views: 15377

Re: Here! HD Titles for Doom 1, 2, TNT, Plutonia, Heretic, H

I deleted the GUI and one of the fonts because it conflicted with mine, you can replace them by combining the original OP wad with just the images out of this wad If you are referring to the ingame GUI then can you please release your version(s) of this MOD as that was the ONLY issue i really had ...
by Nickelbawker
Sun Nov 16, 2014 7:03 pm
Forum: Graphic/Audio Patches
Topic: Hi-res Sprite Pack x24 / x16 for monsters
Replies: 19
Views: 11289

Re: Hi-res Sprite Pack x24 / x16 for monsters

wildweasel wrote:You'll need to create a Textures entry specifically to be used as an icon.
If I do this I need to code something because the armoricon script pulls out, helm, green and blue armor otherwise I will have a simple icon drawn on the screen afaik.
by Nickelbawker
Sun Nov 16, 2014 4:42 am
Forum: Graphic/Audio Patches
Topic: Here! HD Titles for Doom 1, 2, TNT, Plutonia, Heretic, Hexen
Replies: 40
Views: 15377

Re: Here! HD Titles for Doom 1, 2, TNT, Plutonia, Heretic, H

I made the graphics specifically (The level names are TNT's, not D2's (example: first level is called System Control and not Entryway)) for TNT, but if you guys are not lazy you can export the letters out of the WAD, make the level names (It's possible in paint lol), rename the level name graphics ...
by Nickelbawker
Sun Nov 16, 2014 2:08 am
Forum: Graphic/Audio Patches
Topic: Hi-res Sprite Pack x24 / x16 for monsters
Replies: 19
Views: 11289

Re: Hi-res Sprite Pack x24 / x16 for monsters

Updated the pack guys. Apologies for the low progress(wasn't working on it) I currently need help with the offsets as well everything is landing inside of the ground slightly ?? Basically all I need to do to finish the helm is get it above ground. Also why is the armor now giant on my HUD, anyway to ...
by Nickelbawker
Fri Nov 14, 2014 4:44 pm
Forum: Graphic/Audio Patches
Topic: Here! HD Titles for Doom 1, 2, TNT, Plutonia, Heretic, Hexen
Replies: 40
Views: 15377

Re: Here! HD Titles for Doom 1, 2, TNT, Plutonia, Heretic, H

Ah this is relatively new. Found this on google images as I was going to do this now I don't need to yay! Also thanks this looks great! I think the best intro would be these mixed with PSX which I am working on. The HD fonts won't load in Doom games because Doom uses actual textures for the menu ...
by Nickelbawker
Wed Nov 12, 2014 1:36 am
Forum: Editing (Archive)
Topic: Converting dhtp to BrutalPSXDoom??
Replies: 0
Views: 308

Converting dhtp to BrutalPSXDoom??

BrutalPSXDoom_1_0.pk3 - Is one of my favorite mods, but I have been trying for awhile to figure out how to get "TC PSX DooM 2.133" "zdoom-dhtp-20140616.pk3" to remap to as many PSX textures as possible so far when I try it just zooms in on a section of the texture. Is there some way to map or scale ...
by Nickelbawker
Sun Oct 12, 2014 3:56 am
Forum: Graphic/Audio Patches
Topic: Hi-res Sprite Pack x24 / x16 for monsters
Replies: 19
Views: 11289

Re: x24 Monster Sprite Pack (Maybe barrels and items)

So far it looks like all you have done is take other projects hd monster sprites and mashed them together into one wad, the result is a bunch of monsters that look really inconsistent and weird. The only thing I really see that you did was cut and paste TJtownsend's pinky to make it look like it ...

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