Search found 9 matches

by Ashenwraith
Sun Jul 27, 2014 10:51 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Tilt Sprites depending on View Angle
Replies: 12
Views: 1121

Re: Tilt Sprites depending on View Angle

How about 1000's of professional videos on youtube or in your DVD collection or anywhere camera tracking is used? That tells me precisely nothing. If it's done well it's nearly flawless in every matte painting, etc so you will only be able to tell from the wireframe view. Would you happen to have ...
by Ashenwraith
Sun Jul 27, 2014 6:44 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Tilt Sprites depending on View Angle
Replies: 12
Views: 1121

Re: Tilt Sprites depending on View Angle

I don't suppose you've got an illustration of what you're talking about? How about 1000's of professional videos on youtube or in your DVD collection or anywhere camera tracking is used? If it's done well it's nearly flawless in every matte painting, etc so you will only be able to tell from the ...
by Ashenwraith
Sun Jul 27, 2014 4:08 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Tilt Sprites depending on View Angle
Replies: 12
Views: 1121

Re: Tilt Sprites depending on View Angle

If I understand you correctly, and you want to use GZDoom, this is already in: Display options - OpenGL Options - Preferences - Sprite Billboard - X/Y Axis It does have some limitations (e.g. sprites in this mode are not lit properly if they are under a 3D floor) and, IMO, it only really works with ...
by Ashenwraith
Sun Jul 27, 2014 3:39 pm
Forum: Graphic/Audio Patches
Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
Replies: 110
Views: 25699

Re: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTA

All these other posts are superfluous critiques that don't matter. Does this entire thread even matter? I am honestly asking. Especially since Spookyfox hasn't been online in months. He's been online just not on this thread/board getting the, "Your filters cannot compete with our imaginary legion ...
by Ashenwraith
Sun Jul 27, 2014 2:51 pm
Forum: Graphic/Audio Patches
Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
Replies: 110
Views: 25699

Re: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTA

The problem is, people think filtered sprites = better quality. What people don't realize is that sprite artists spend many months to make the sprite look great without it being upscaled or filtered. Stick with the artists vision of what looks great. Not your clouded vision of upscaled = OMG ...
by Ashenwraith
Sun Jul 27, 2014 2:20 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Tilt Sprites depending on View Angle
Replies: 12
Views: 1121

Tilt Sprites depending on View Angle

IE, so that they aren't floating when you are looking up at them from below or when you get to close to a body and look down to see it squish up like a cardboard sign. In both cases sprite should be tilting away from you to align properly. It should be really simple. Also is it just a matter of ...
by Ashenwraith
Sun Jul 27, 2014 2:00 am
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 671705

Re: Smooth Doom (With Dynamic Lights!)

I'm thinking the problem is that you're using Zandronum, which Smooth Doom doesn't support (I guess I should put some sort of disclaimer up for that, most mods do). Mainly I test in Zdoom, and to a lesser extent GZdoom; sorry for not mentioning that in the OP. Welcome to the forum, though! Also ...
by Ashenwraith
Sat Jul 26, 2014 5:38 pm
Forum: Gameplay Mods
Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
Replies: 2009
Views: 671705

Re: Smooth Doom (With Dynamic Lights!)

Getting this error, sorry if I missed it in a previous post--am new here. I think maybe because I don't have Sprite Fixing Project working with this right? SmoothDoom.pk3:decorate/zombieman.txt" line 36: Unexpected token string constant "MoDeathToggle" =================== Apparently this has ...
by Ashenwraith
Sat Jul 26, 2014 1:55 pm
Forum: Graphic/Audio Patches
Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
Replies: 110
Views: 25699

Re: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTA

Of course, but even with the half trick still a little bit over the top with the size. This whole discussion slowly becomes absurd and goes beyond what's reasonable. I just wanted to make a comparison shot to demonstrate the clearly visible difference between those two scaling algorithms what I ...

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