Search found 9 matches
- Sun Jul 27, 2014 10:51 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Tilt Sprites depending on View Angle
- Replies: 12
- Views: 1121
Re: Tilt Sprites depending on View Angle
How about 1000's of professional videos on youtube or in your DVD collection or anywhere camera tracking is used? That tells me precisely nothing. If it's done well it's nearly flawless in every matte painting, etc so you will only be able to tell from the wireframe view. Would you happen to have ...
- Sun Jul 27, 2014 6:44 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Tilt Sprites depending on View Angle
- Replies: 12
- Views: 1121
Re: Tilt Sprites depending on View Angle
I don't suppose you've got an illustration of what you're talking about? How about 1000's of professional videos on youtube or in your DVD collection or anywhere camera tracking is used? If it's done well it's nearly flawless in every matte painting, etc so you will only be able to tell from the ...
- Sun Jul 27, 2014 4:08 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Tilt Sprites depending on View Angle
- Replies: 12
- Views: 1121
Re: Tilt Sprites depending on View Angle
If I understand you correctly, and you want to use GZDoom, this is already in: Display options - OpenGL Options - Preferences - Sprite Billboard - X/Y Axis It does have some limitations (e.g. sprites in this mode are not lit properly if they are under a 3D floor) and, IMO, it only really works with ...
- Sun Jul 27, 2014 3:39 pm
- Forum: Graphic/Audio Patches
- Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
- Replies: 110
- Views: 25699
Re: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTA
All these other posts are superfluous critiques that don't matter. Does this entire thread even matter? I am honestly asking. Especially since Spookyfox hasn't been online in months. He's been online just not on this thread/board getting the, "Your filters cannot compete with our imaginary legion ...
- Sun Jul 27, 2014 2:51 pm
- Forum: Graphic/Audio Patches
- Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
- Replies: 110
- Views: 25699
Re: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTA
The problem is, people think filtered sprites = better quality. What people don't realize is that sprite artists spend many months to make the sprite look great without it being upscaled or filtered. Stick with the artists vision of what looks great. Not your clouded vision of upscaled = OMG ...
- Sun Jul 27, 2014 2:20 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Tilt Sprites depending on View Angle
- Replies: 12
- Views: 1121
Tilt Sprites depending on View Angle
IE, so that they aren't floating when you are looking up at them from below or when you get to close to a body and look down to see it squish up like a cardboard sign. In both cases sprite should be tilting away from you to align properly. It should be really simple. Also is it just a matter of ...
- Sun Jul 27, 2014 2:00 am
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 671705
Re: Smooth Doom (With Dynamic Lights!)
I'm thinking the problem is that you're using Zandronum, which Smooth Doom doesn't support (I guess I should put some sort of disclaimer up for that, most mods do). Mainly I test in Zdoom, and to a lesser extent GZdoom; sorry for not mentioning that in the OP. Welcome to the forum, though! Also ...
- Sat Jul 26, 2014 5:38 pm
- Forum: Gameplay Mods
- Topic: Smooth Doom [WIP 2.0 TEST? WOWIE ZOWIE]
- Replies: 2009
- Views: 671705
Re: Smooth Doom (With Dynamic Lights!)
Getting this error, sorry if I missed it in a previous post--am new here. I think maybe because I don't have Sprite Fixing Project working with this right? SmoothDoom.pk3:decorate/zombieman.txt" line 36: Unexpected token string constant "MoDeathToggle" =================== Apparently this has ...
- Sat Jul 26, 2014 1:55 pm
- Forum: Graphic/Audio Patches
- Topic: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTAL!]
- Replies: 110
- Views: 25699
Re: 3xBR-noblend Sprite Upscales [Update: It's getting BRUTA
Of course, but even with the half trick still a little bit over the top with the size. This whole discussion slowly becomes absurd and goes beyond what's reasonable. I just wanted to make a comparison shot to demonstrate the clearly visible difference between those two scaling algorithms what I ...