Search found 6 matches

by Decker Shado
Wed Apr 06, 2016 2:38 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548728

Re: Kyle873's Doom RPG Mod [0.10.0 Beta]

Seem to be having trouble playing ever since I ran the game with RL Arsenal. Now every single time I try to launch Doom RPG, no matter what mods/wads are selected or not, I run into the same problem. "Execution could not continue. User info descriptor too big" I'm running GZDoom g2.1.1 64 bit, and I ...
by Decker Shado
Fri May 23, 2014 10:33 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548728

Re: Kyle873's Doom RPG Mod [0.98 Beta - Multiplayer Edition]

Looking in my GZDoom folder.. I see fmodex.dll, glew32.dll and Octokit.dll. Been a while, and I tend to be very busy, so I honestly can't remember... doh.. Edit: Checking the zip, I thought I missed ICSharpcode.SharpZipLib.dll, but actually that was also already in the folder. I just didn't realize ...
by Decker Shado
Fri May 23, 2014 9:32 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548728

Re: Kyle873's Doom RPG Mod [0.98 Beta - Multiplayer Edition]

Also, the launcher is likely crashing on patching because you didn't install .NET 4.5 like I specifically say to in the first post. Doesn't seem too likely... Microsoft .NET Framework 4.5 is already a part of this operating system. You do not need to install the .NET Framework 4.5 redistributable ...
by Decker Shado
Fri May 23, 2014 12:13 am
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548728

Re: Kyle873's Doom RPG Mod [0.98 Beta - Multiplayer Edition]

Yeah... those command lines don't really work for me. I'm sure they're supposed to, and they work for most everyone. Don't get me wrong, I'm not saying the method is incorrect. I just mean to say that the files behave very strangely on my system. Using the command lines to load the components in the ...
by Decker Shado
Thu May 15, 2014 10:48 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548728

Re: Kyle873's Doom RPG Mod [0.98 Beta - Multiplayer Edition]

Ah, no - not the absolute latest. Just loaded it up, and ran Doom RPG almost just fine. Still had some errors appear to pop up when loading, but the mod ran.

Many thanks.

...and now I feel kinda dumb. Oh well, was bound to happen.
by Decker Shado
Thu May 15, 2014 3:45 pm
Forum: Abandoned/Dead Projects
Topic: Kyle873's Doom RPG Mod [0.10.0 Beta]
Replies: 3306
Views: 548728

Re: Kyle873's Doom RPG Mod [0.98 Beta - Multiplayer Edition]

Okay, registered for one of the hourly "hey, I can't get Doom RPG to work!" comments. No, not how to get it running with Brutal Doom (though I'd like that) - I can't get it running in the first place. At all. I've been digging through the internet for the last two hours, and the only thing that even ...

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