Search found 12 matches

by thugsta1
Sun Jun 28, 2015 11:55 am
Forum: Abandoned/Dead Projects
Topic: ÆoD (6.06.02 (03-14-16))
Replies: 3696
Views: 471680

Re: ÆoD (6.06.01 (04-20-15))

Any chance you could have another version as just the monsters, like a huge random monster spawner wad?
by thugsta1
Tue Jan 06, 2015 3:45 pm
Forum: Gameplay Mods
Topic: Brutal Doom 0.19 Vanilified
Replies: 33
Views: 13760

Re: Brutal Doom 0.19 Vanilified

Any chance anyone can re-upload this?

Thanks in advance.
by thugsta1
Tue Jan 06, 2015 3:43 am
Forum: Editing (Archive)
Topic: Survival Element
Replies: 5
Views: 568

Re: Survival Element

Happy new year EVERYONE :)

EDIT:- Didnt notice latest version of scavenger...Close thread please if need be.
by thugsta1
Tue Dec 16, 2014 8:53 pm
Forum: General
Topic: Dynamic Fog for Wads? / Atmospheric Wads?
Replies: 10
Views: 5278

Re: Dynamic Fog for Wads? / Atmospheric Wads?

I'd like to bump as i would love to see if something like this could be made, it sounded simple enough but i dont know squat... but Caligari_87 made it sound like a cake walk lol But with a quick look up it seems like it can be done with Sector_SetFade and Sector_SetColor but i doubt its similar to ...
by thugsta1
Wed Dec 10, 2014 1:20 pm
Forum: Editing (Archive)
Topic: Survival Element
Replies: 5
Views: 568

Re: Survival Element

I thought it could be simpler (at least to an air head like me) if i do actor MedPatch : HealthPickup 2011 { health 10 HealthPickup.Autouse 0 Inventory.MaxAmount 1 Inventory.Icon "I_STMP" Inventory.PickupMessage "You picked up the Med patch." States { Spawn: STMP A -1 Stop } } actor MedKit ...
by thugsta1
Wed Dec 10, 2014 1:13 pm
Forum: Editing (Archive)
Topic: Survival Element
Replies: 5
Views: 568

Re: Survival Element

I would prefer once the player wants to apply the med/stim they are stop immediately in there tracks as this way they need to find cover 1st & saves them from using it as they slide off a cliff or something. Wow are you the guy that made Smart Scavenger? Thats a great mod, but may i ask is there a ...
by thugsta1
Wed Dec 10, 2014 12:22 pm
Forum: Editing (Archive)
Topic: Survival Element
Replies: 5
Views: 568

Survival Element

Hi I would like to rip (or recreate, whichever is easier) Left 4 Dooms survival element of having to pickup-able medkit/stimpacks (or in this case of alphaent's mod, pills) & to use them the player is forced to stand still while the medkit is applied, while the pills are applied quicker for the ...
by thugsta1
Wed Apr 23, 2014 9:13 am
Forum: Editing (Archive)
Topic: Hexen Real Weapons Fix
Replies: 9
Views: 700

Re: Hexen Real Weapons Fix

Thanks for the help all & to Blue Shadow for the helping hand, really appreciated.

I will host that fix on MediaFire for all to use, so you can remove it from your DropBox account :)

http://www.mediafire.com/download/j0pja ... 50_fix.pk3
by thugsta1
Tue Apr 22, 2014 5:52 am
Forum: Editing (Archive)
Topic: Hexen Real Weapons Fix
Replies: 9
Views: 700

Re: Hexen Real Weapons Fix

That fixed it :) there is a small error that does not need to be worried about (at least to me) if you goto controls and bind a button to the new realistic controls at the bottom & then use that key to toggle the weapon, it will give out a script error (i think it was) but this is easily cured by ...
by thugsta1
Mon Apr 21, 2014 8:17 am
Forum: Editing (Archive)
Topic: Hexen Real Weapons Fix
Replies: 9
Views: 700

Re: Hexen Real Weapons Fix

Nope, now i get "Script error, "HexRealWeps-050.pk3:newweaps.txt" line 240: Replaced type 'Axe' not found in Axe2"

Thank you all at least for helping, very appreciated :) But is there any other ideas anyone at all?, im stumped.
by thugsta1
Sat Apr 19, 2014 1:34 am
Forum: Editing (Archive)
Topic: Hexen Real Weapons Fix
Replies: 9
Views: 700

Re: Hexen Real Weapons Fix

Tried that but the script does'nt understand it defined in line 242 if so. Im surprised know one ran into this on the original thread years ago. I made it a .pk3 mod so if some one can take a look at it & see if it works on there end or help with a fix? Thanks. http://www.mediafire.com/download ...
by thugsta1
Fri Apr 18, 2014 10:27 am
Forum: Editing (Archive)
Topic: Hexen Real Weapons Fix
Replies: 9
Views: 700

Hexen Real Weapons Fix

I hope this is in the right topic as its technically editing a mod that does not work. I have downloaded a Real Weapons Mod for Hexen to try out but i get an error "Script error, "HexRealWeps-050.wad:newweaps.txt" line 240: Cannot replace class Axe with itself" (I think this was the last version ...

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