Search found 20 matches
- Sat Jan 20, 2024 7:56 pm
- Forum: Gameplay Mods
- Topic: Hexlin (Proof of concept demo) - Hexen, but linear
- Replies: 1
- Views: 1670
Hexlin (Proof of concept demo) - Hexen, but linear
Hexlin is a tiny GZDoom mod for Hexen which attempts to manage the confusion and frustration of new players by closing irrelevant paths and portals to limit unnecessary backtracking, and changing locked response text and other feedback to help the player understand their current objectives and ...
- Thu Jan 19, 2006 9:27 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Projectile Reflection
- Replies: 0
- Views: 445
Projectile Reflection
I know objects can be set to reflect projectiles back at the people who shot them... But it'd be nice if linedefs could be set to reflect damage as well, possibly even hitscan weapons. This would be neat for if you had a large mirror or something ... Meh. I dunno. Not such a good suggestion, might ...
- Thu Jan 19, 2006 6:34 am
- Forum: General
- Topic: ZBattleship
- Replies: 27
- Views: 1342
Sadly, I've been known to rarely finish the great things I make and update them even less afterwards. If I ever do somehow get around to updating ZBattleship, I will certainly consider replacing the dart board with a grid of monsters (invisible or otherwise), as well as replacing the camera with a ...
- Thu Jan 19, 2006 2:12 am
- Forum: General
- Topic: ZBattleship
- Replies: 27
- Views: 1342
- Thu Jan 19, 2006 1:40 am
- Forum: Editing (Archive)
- Topic: ACS Prefab Database
- Replies: 255
- Views: 25942
I want to contribute to this, but I really haven't made much yet... :( I made a useless script which spawns HeXen players with random classes and colors at every map spot with a tag less then 999 and also a "Super Mage Duel" script which would spawn two HeXen mage-class enemys with modified railguns ...
- Wed Jan 18, 2006 2:56 am
- Forum: General
- Topic: ZBattleship
- Replies: 27
- Views: 1342
- Wed Jan 18, 2006 2:47 am
- Forum: General
- Topic: ZBattleship
- Replies: 27
- Views: 1342
But does it do it in the same position? ;) JasonBot shoots cannonballs too, you know. :P Even though it's called "turn-based mode", it's more like "You both choose where you're gonna shoot, then you shoot at the same time", but it is immediate when fighting JasonBot because he takes only an instant ...
- Wed Jan 18, 2006 2:42 am
- Forum: General
- Topic: ZBattleship
- Replies: 27
- Views: 1342
The problem with hitscans was ONLY that if you hit a square, you might also hit all the squares under/above it as well, due to the hit detection going right through the really thin walls and such... So hitting the very very top square would hit the top half of that row and stuff. I wouldn't be too ...
- Tue Jan 17, 2006 6:37 am
- Forum: General
- Topic: ZBattleship
- Replies: 27
- Views: 1342
- Tue Jan 17, 2006 6:27 am
- Forum: General
- Topic: ZBattleship
- Replies: 27
- Views: 1342
Wha? Screen? Hitscan weapons? I'm lost. :( If you mean the weapons that instantly hit whatever you're aiming at (like the regular pistol), I made the dart board detect the square using the position of the particle passing through a set of linedefs in front of the dart board and that didn't work with ...
- Tue Jan 17, 2006 6:21 am
- Forum: General
- Topic: ZBattleship
- Replies: 27
- Views: 1342
- Tue Jan 17, 2006 6:11 am
- Forum: General
- Topic: ZBattleship
- Replies: 27
- Views: 1342
- Tue Jan 17, 2006 4:44 am
- Forum: Editing (Archive)
- Topic: ACS Porblems
- Replies: 18
- Views: 785
- Tue Jan 17, 2006 4:35 am
- Forum: General
- Topic: ZBattleship
- Replies: 27
- Views: 1342
- Tue Jan 17, 2006 4:32 am
- Forum: Editing (Archive)
- Topic: Scripting
- Replies: 18
- Views: 834