Search found 10 matches

by Ocarina
Mon Jan 16, 2006 8:47 pm
Forum: General
Topic: [KDiZD] Community Information Thread (Update Page 18)
Replies: 374
Views: 44821

I must say, this looks great! I'd love to play it when its finished.

If all these screens are any hint of the actual WADs, then this will be great!
by Ocarina
Wed Jan 11, 2006 5:56 pm
Forum: Editing (Archive)
Topic: 'nother WAD Idea.. a GANGSTA WAD!
Replies: 30
Views: 1127

Over-use of obscene language would kill the project IMO. Just a few words, possibly bleeped, hear or there could add some hilarity.

I'd love to do voice-over work for this.
by Ocarina
Wed Jan 11, 2006 10:01 am
Forum: Editing (Archive)
Topic: 'nother WAD Idea.. a GANGSTA WAD!
Replies: 30
Views: 1127

I agree with wildweasel. Unless it was satirical or these "Gangstas" I'd avoid the wad.

However, if you want to start the satirizing-gangsta wad I'd be happy to support you.
by Ocarina
Tue Jan 10, 2006 4:54 pm
Forum: General
Topic: A Hall of Epiphany (Royal Palace) style map....
Replies: 5
Views: 669

Play Strife. There are plenty of Castle/Fortress themed levels in it.

If you look on Home of the Underdogs, you can find the download.
by Ocarina
Tue Jan 10, 2006 4:34 pm
Forum: General
Topic: DO-TIMS DO-TIMS DO-TIMS
Replies: 38
Views: 2203

Its ridiculous. The storyline is hilarious! I dunno what I did wrong, but in the level where the whole thing is a HOM nothing ever happened, no matter what I did. I guess you could say I got stuck, so I quit there. Up till then, however, it was great. The Buttpirates level was particularly hilarious ...
by Ocarina
Mon Jan 09, 2006 9:54 pm
Forum: General
Topic: The Rebirth Project
Replies: 107
Views: 6500

Those screenies look nice! I'd be interested to hear more.
by Ocarina
Wed Jan 04, 2006 3:14 pm
Forum: General
Topic: Scourge v1.2 available! Get yours today!
Replies: 84
Views: 4514

I haven't finished playing through the whole wad yet, but so far (about map17 I believe) its been fun. Simple yet effective map design really makes this fun. Any of the errors or mistakes I've noticed (mostly visual type things) haven't effected my gameplay at all. Kept me up 'till 2am last night ...
by Ocarina
Tue Jan 03, 2006 8:25 pm
Forum: Editing (Archive)
Topic: Item Spawn on Enemy Death?
Replies: 13
Views: 3479

Don't get confused by the name "ZdoomHexen". It doesn't mean Hexen. It means Doom maps using the Hexen-style data structure. Any Doom map can be converted to it and thereby give you all sorts of additional options. Oh, I see. I really did not know that, and now must investigate. (: And thank you ...
by Ocarina
Tue Jan 03, 2006 7:30 pm
Forum: Editing (Archive)
Topic: Item Spawn on Enemy Death?
Replies: 13
Views: 3479

Well, I'm editing in Doom 2 currently. I tried playing with DeePsea, and I don't like it as much as DoomBuilder. However, I still tried it and I couldn't give a tid to either the red key or monster, in this case a Baron. In DoomBuilder, double clicking on either the red key or the Baron (or any ...
by Ocarina
Tue Jan 03, 2006 6:24 pm
Forum: Editing (Archive)
Topic: Item Spawn on Enemy Death?
Replies: 13
Views: 3479

Item Spawn on Enemy Death?

Hey, I was wondering if theres any possible way to make an item (such as a key) spawn on the death of an enemy? Or, another way I've thought this out is having an action (specifically a platform lowering) happen on the death of an enemy. Still, not sure how I'd go about having that happen. I should ...

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