I must say, this looks great! I'd love to play it when its finished.
If all these screens are any hint of the actual WADs, then this will be great!
Search found 10 matches
- Mon Jan 16, 2006 8:47 pm
- Forum: General
- Topic: [KDiZD] Community Information Thread (Update Page 18)
- Replies: 374
- Views: 44821
- Wed Jan 11, 2006 5:56 pm
- Forum: Editing (Archive)
- Topic: 'nother WAD Idea.. a GANGSTA WAD!
- Replies: 30
- Views: 1127
- Wed Jan 11, 2006 10:01 am
- Forum: Editing (Archive)
- Topic: 'nother WAD Idea.. a GANGSTA WAD!
- Replies: 30
- Views: 1127
- Tue Jan 10, 2006 4:54 pm
- Forum: General
- Topic: A Hall of Epiphany (Royal Palace) style map....
- Replies: 5
- Views: 669
- Tue Jan 10, 2006 4:34 pm
- Forum: General
- Topic: DO-TIMS DO-TIMS DO-TIMS
- Replies: 38
- Views: 2203
Its ridiculous. The storyline is hilarious! I dunno what I did wrong, but in the level where the whole thing is a HOM nothing ever happened, no matter what I did. I guess you could say I got stuck, so I quit there. Up till then, however, it was great. The Buttpirates level was particularly hilarious ...
- Mon Jan 09, 2006 9:54 pm
- Forum: General
- Topic: The Rebirth Project
- Replies: 107
- Views: 6500
- Wed Jan 04, 2006 3:14 pm
- Forum: General
- Topic: Scourge v1.2 available! Get yours today!
- Replies: 84
- Views: 4514
I haven't finished playing through the whole wad yet, but so far (about map17 I believe) its been fun. Simple yet effective map design really makes this fun. Any of the errors or mistakes I've noticed (mostly visual type things) haven't effected my gameplay at all. Kept me up 'till 2am last night ...
- Tue Jan 03, 2006 8:25 pm
- Forum: Editing (Archive)
- Topic: Item Spawn on Enemy Death?
- Replies: 13
- Views: 3479
Don't get confused by the name "ZdoomHexen". It doesn't mean Hexen. It means Doom maps using the Hexen-style data structure. Any Doom map can be converted to it and thereby give you all sorts of additional options. Oh, I see. I really did not know that, and now must investigate. (: And thank you ...
- Tue Jan 03, 2006 7:30 pm
- Forum: Editing (Archive)
- Topic: Item Spawn on Enemy Death?
- Replies: 13
- Views: 3479
- Tue Jan 03, 2006 6:24 pm
- Forum: Editing (Archive)
- Topic: Item Spawn on Enemy Death?
- Replies: 13
- Views: 3479
Item Spawn on Enemy Death?
Hey, I was wondering if theres any possible way to make an item (such as a key) spawn on the death of an enemy? Or, another way I've thought this out is having an action (specifically a platform lowering) happen on the death of an enemy. Still, not sure how I'd go about having that happen. I should ...