Search found 5 matches
- Sun Dec 29, 2013 1:12 pm
- Forum: Editing (Archive)
- Topic: using teleports stacked with 3D floors-how?
- Replies: 11
- Views: 597
Re: using teleports stacked with 3D floors-how?
Thanks for your help everyone. Gez - another workaround to the linedef not showing up correctly on the automap could be to create another teleporter inside of the original one that is a "dummy" teleport. this one would show up on the map and who care where it teleports since you can't get to it ...
- Sat Dec 28, 2013 8:46 pm
- Forum: Editing (Archive)
- Topic: using teleports stacked with 3D floors-how?
- Replies: 11
- Views: 597
Re: using teleports stacked with 3D floors-how?
so using enjay's method of getactorz does work just fine, but you have to make sure you bit shift. I was at first only able to get one z reading to work right, the one at zero. any other height was not working at all, so then I recalled fixed and grid units and how they are completely different ...
- Sat Dec 28, 2013 6:22 pm
- Forum: Editing (Archive)
- Topic: using teleports stacked with 3D floors-how?
- Replies: 11
- Views: 597
Re: using teleports stacked with 3D floors-how?
Graf - ya it is a backwards way of going about it, and i'm sure there's a few ways of doing it, but like you say, its a hackjob where it's not absolutely needed...
- Sat Dec 28, 2013 4:42 pm
- Forum: Editing (Archive)
- Topic: using teleports stacked with 3D floors-how?
- Replies: 11
- Views: 597
Re: using teleports stacked with 3D floors-how?
enjay - yes that would work, but is there a way to make it more flexible? meaning applicable to any map you want to use this on without having to structure your map around the script. that's why I was thinking the custom inventory reading a TID or something from the generator to "transfer/translate ...
- Wed Dec 25, 2013 8:28 pm
- Forum: Editing (Archive)
- Topic: using teleports stacked with 3D floors-how?
- Replies: 11
- Views: 597
using teleports stacked with 3D floors-how?
Ok, here's my delima: I have a structure with multiple floors using 3d floors. each floor has a teleporter in the middle of the floor. Since using linedefs or actor enter sector things isnt really applicable for this, I thought of having a teleport orb generator thing that A_spawnitemex the orb ...