Search found 5 matches
- Tue Nov 29, 2005 3:53 pm
- Forum: Editing (Archive)
- Topic: Script Execution
- Replies: 10
- Views: 324
- Tue Nov 29, 2005 3:21 pm
- Forum: Editing (Archive)
- Topic: Script Execution
- Replies: 10
- Views: 324
Well I have this, and it doesn't activate once 10 enemies are killed
Code: Select all
Script 3 (void) {
int monsters_killed = GetLevelInfo(LEVELINFO_KILLED_MONSTERS);
if (monsters_killed == 10) {
thing_spawn(11, T_DEMON, 0, 0);
}
}
- Tue Nov 29, 2005 9:59 am
- Forum: Editing (Archive)
- Topic: Script Execution
- Replies: 10
- Views: 324
- Tue Nov 29, 2005 6:47 am
- Forum: Editing (Archive)
- Topic: Script Execution
- Replies: 10
- Views: 324
Script Execution
How do you create a script that activates when x amount of monsters are killed?
- Thu Oct 06, 2005 1:07 pm
- Forum: Editing (Archive)
- Topic: [Big Concept Map] The RPG Engine - Not dead yet!
- Replies: 173
- Views: 16421