Search found 5 matches

by DrClim
Tue Nov 29, 2005 3:53 pm
Forum: Editing (Archive)
Topic: Script Execution
Replies: 10
Views: 324

Ok, thanks guys
by DrClim
Tue Nov 29, 2005 3:21 pm
Forum: Editing (Archive)
Topic: Script Execution
Replies: 10
Views: 324

Well I have this, and it doesn't activate once 10 enemies are killed

Code: Select all

Script 3 (void) {
int monsters_killed = GetLevelInfo(LEVELINFO_KILLED_MONSTERS);
if (monsters_killed == 10) {
thing_spawn(11, T_DEMON, 0, 0);
}
}     
by DrClim
Tue Nov 29, 2005 9:59 am
Forum: Editing (Archive)
Topic: Script Execution
Replies: 10
Views: 324

I want to have a script activate when 10 monsters are killed, then when 20 are killed, then 30, etc...
by DrClim
Tue Nov 29, 2005 6:47 am
Forum: Editing (Archive)
Topic: Script Execution
Replies: 10
Views: 324

Script Execution

How do you create a script that activates when x amount of monsters are killed?
by DrClim
Thu Oct 06, 2005 1:07 pm
Forum: Editing (Archive)
Topic: [Big Concept Map] The RPG Engine - Not dead yet!
Replies: 173
Views: 16421

Is there any way I can help out in this project (mapping or coding)

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