Search found 26 matches
- Fri Dec 27, 2019 10:50 am
- Forum: Bugs [GZDoom]
- Topic: Poisoncloud has infinite effect height
- Replies: 3
- Views: 1044
Re: Poisoncloud has infinite effect height
Ah yes, I did read something about OLDRADIUSDMG but clearly I was half asleep at the time. I've just created an actor inheriting from PoisonCloud but with -OLDRADIUSDMG and that seems to have done the trick. Thanks for the help guys.
- Fri Dec 27, 2019 8:25 am
- Forum: Bugs [GZDoom]
- Topic: Poisoncloud has infinite effect height
- Replies: 3
- Views: 1044
Poisoncloud has infinite effect height
my first bug report, hope i'm doing this right.
Poison clouds seem to effect the player no matter how high they pass over them.
I'm using GZDoom 4.2.4 (from my ini...# This file was generated by GZDoom g4.2.4 on 2019-12-27 14:10:36#)
Here's a test wad for Doom2. I've included the cloud sprites ...
Poison clouds seem to effect the player no matter how high they pass over them.
I'm using GZDoom 4.2.4 (from my ini...# This file was generated by GZDoom g4.2.4 on 2019-12-27 14:10:36#)
Here's a test wad for Doom2. I've included the cloud sprites ...
- Sat Jun 08, 2019 5:21 pm
- Forum: Levels
- Topic: Updated version of Decade (now with added chickens)
- Replies: 0
- Views: 366
Updated version of Decade (now with added chickens)
In an attempt to get up to speed with all things GZDoom I've updated an old map of mine. Decade was released in 2004, 15 years ago, which makes me feel ooooold. This updated version has lights, brightmaps, some retexturing and a chicken themed game mode that I spent far too much time on. The chicken ...
- Tue Jul 21, 2009 1:20 pm
- Forum: Editing (Archive)
- Topic: Problem w/sloped tunnels that have sloped sides too [Solved]
- Replies: 12
- Views: 624
Re: Problem with sloped tunnels that have sloped sides too
less of the "attempt" pleaseEnjay wrote:...... Russell's attempt ........
To misquote a little green fellow. "Do, or do not. There is no attempt".
- Tue Jul 21, 2009 11:55 am
- Forum: Editing (Archive)
- Topic: Problem w/sloped tunnels that have sloped sides too [Solved]
- Replies: 12
- Views: 624
Re: Problem with sloped tunnels that have sloped sides too
Stuff
What? Wait? Russell_P... as in the Russell_P?
Only just this weekend I was asking over at Doomworld if anyone had heard from you recently, and here you are. How bizarre.
:) where's the red carpet, dammit?
Actually, I've never been described as the Russell_P, it's usually the (insert ...
What? Wait? Russell_P... as in the Russell_P?
Only just this weekend I was asking over at Doomworld if anyone had heard from you recently, and here you are. How bizarre.
:) where's the red carpet, dammit?
Actually, I've never been described as the Russell_P, it's usually the (insert ...
- Mon Jul 20, 2009 7:34 pm
- Forum: Editing (Archive)
- Topic: Problem w/sloped tunnels that have sloped sides too [Solved]
- Replies: 12
- Views: 624
Re: Problem with sloped tunnels that have sloped sides too
I think part of the problem may be due to the geometry of the sectors themselves.
Take for example the sector which is the floor/ceiling of the sloped tunnel running north-south (sector 7). This has a slope defined by Plain_Align on it's north linedef (linedef 14). The slope will slope from this ...
Take for example the sector which is the floor/ceiling of the sloped tunnel running north-south (sector 7). This has a slope defined by Plain_Align on it's north linedef (linedef 14). The slope will slope from this ...
- Sun Sep 04, 2005 5:56 pm
- Forum: Editing (Archive)
- Topic: Doom:World Carnage League needs a coder (plus here's a demo)
- Replies: 8
- Views: 525
- Sun Sep 04, 2005 3:26 pm
- Forum: Editing (Archive)
- Topic: Doom:World Carnage League needs a coder (plus here's a demo)
- Replies: 8
- Views: 525
- Sat Sep 03, 2005 1:58 pm
- Forum: Editing (Archive)
- Topic: Doom:World Carnage League needs a coder (plus here's a demo)
- Replies: 8
- Views: 525
I think you've got hold of the wrong end of the stick ;) As I've said in a previous thread on DW, these levels aren't going to be about getting 100% kills. The aim is to survive to the end of the track and amass the required number of points in the process. I want these levels to be frantic and have ...
- Fri Sep 02, 2005 5:17 pm
- Forum: Editing (Archive)
- Topic: Doom:World Carnage League needs a coder (plus here's a demo)
- Replies: 8
- Views: 525
Doom:World Carnage League needs a coder (plus here's a demo)
I need a programmer to help me out with a current doom project of mine entitled Doom:World Carnage League. I need some modifications made to the ZDoom code to enable certain features I would like to include. I would do it myself, but my coding is rusty, I'm not familiar with the ZDoom source and I'd ...
- Mon Sep 27, 2004 4:59 pm
- Forum: Editing (Archive)
- Topic: Romero Death Skittles - a zdoom bowling mod
- Replies: 35
- Views: 3694
- Mon Sep 27, 2004 4:14 pm
- Forum: Editing (Archive)
- Topic: Romero Death Skittles - a zdoom bowling mod
- Replies: 35
- Views: 3694
- Mon Sep 27, 2004 3:51 pm
- Forum: Editing (Archive)
- Topic: Romero Death Skittles - a zdoom bowling mod
- Replies: 35
- Views: 3694
- Sun Sep 26, 2004 5:46 pm
- Forum: Editing (Archive)
- Topic: Romero Death Skittles - a zdoom bowling mod
- Replies: 35
- Views: 3694
I assume you're using the right switch and not the one in the center (which is a practice frame). I assume you're using 63a. Can you send me a demo (lmp) of you playing the game when this occurs? rddp@duellist.net
- Sun Sep 26, 2004 5:29 pm
- Forum: Editing (Archive)
- Topic: Romero Death Skittles - a zdoom bowling mod
- Replies: 35
- Views: 3694