Search found 26 matches

by Russell_P
Fri Dec 27, 2019 10:50 am
Forum: Bugs [GZDoom]
Topic: Poisoncloud has infinite effect height
Replies: 3
Views: 1044

Re: Poisoncloud has infinite effect height

Ah yes, I did read something about OLDRADIUSDMG but clearly I was half asleep at the time. I've just created an actor inheriting from PoisonCloud but with -OLDRADIUSDMG and that seems to have done the trick. Thanks for the help guys.
by Russell_P
Fri Dec 27, 2019 8:25 am
Forum: Bugs [GZDoom]
Topic: Poisoncloud has infinite effect height
Replies: 3
Views: 1044

Poisoncloud has infinite effect height

my first bug report, hope i'm doing this right.

Poison clouds seem to effect the player no matter how high they pass over them.

I'm using GZDoom 4.2.4 (from my ini...# This file was generated by GZDoom g4.2.4 on 2019-12-27 14:10:36#)

Here's a test wad for Doom2. I've included the cloud sprites ...
by Russell_P
Sat Jun 08, 2019 5:21 pm
Forum: Levels
Topic: Updated version of Decade (now with added chickens)
Replies: 0
Views: 366

Updated version of Decade (now with added chickens)

In an attempt to get up to speed with all things GZDoom I've updated an old map of mine. Decade was released in 2004, 15 years ago, which makes me feel ooooold. This updated version has lights, brightmaps, some retexturing and a chicken themed game mode that I spent far too much time on. The chicken ...
by Russell_P
Tue Jul 21, 2009 1:20 pm
Forum: Editing (Archive)
Topic: Problem w/sloped tunnels that have sloped sides too [Solved]
Replies: 12
Views: 624

Re: Problem with sloped tunnels that have sloped sides too

Enjay wrote:...... Russell's attempt ........
less of the "attempt" please ;)

To misquote a little green fellow. "Do, or do not. There is no attempt".
by Russell_P
Tue Jul 21, 2009 11:55 am
Forum: Editing (Archive)
Topic: Problem w/sloped tunnels that have sloped sides too [Solved]
Replies: 12
Views: 624

Re: Problem with sloped tunnels that have sloped sides too

Stuff

What? Wait? Russell_P... as in the Russell_P?

Only just this weekend I was asking over at Doomworld if anyone had heard from you recently, and here you are. How bizarre.

:) where's the red carpet, dammit?

Actually, I've never been described as the Russell_P, it's usually the (insert ...
by Russell_P
Mon Jul 20, 2009 7:34 pm
Forum: Editing (Archive)
Topic: Problem w/sloped tunnels that have sloped sides too [Solved]
Replies: 12
Views: 624

Re: Problem with sloped tunnels that have sloped sides too

I think part of the problem may be due to the geometry of the sectors themselves.

Take for example the sector which is the floor/ceiling of the sloped tunnel running north-south (sector 7). This has a slope defined by Plain_Align on it's north linedef (linedef 14). The slope will slope from this ...
by Russell_P
Sun Sep 04, 2005 5:56 pm
Forum: Editing (Archive)
Topic: Doom:World Carnage League needs a coder (plus here's a demo)
Replies: 8
Views: 525

ah cool. Sorry to misunderstand, it's been a long day. I'll try and get something down in writing in the next few days.
by Russell_P
Sun Sep 04, 2005 3:26 pm
Forum: Editing (Archive)
Topic: Doom:World Carnage League needs a coder (plus here's a demo)
Replies: 8
Views: 525

Come here and let's talk about it.

If the features are useful you won't even need to bother with shipping your own EXE.

I had a brief look at your site, but nothing leaps out at me as being what I'm looking for. If you're interested in possibly incorperating my requirements into a build of your ...
by Russell_P
Sat Sep 03, 2005 1:58 pm
Forum: Editing (Archive)
Topic: Doom:World Carnage League needs a coder (plus here's a demo)
Replies: 8
Views: 525

I think you've got hold of the wrong end of the stick ;) As I've said in a previous thread on DW, these levels aren't going to be about getting 100% kills. The aim is to survive to the end of the track and amass the required number of points in the process. I want these levels to be frantic and have ...
by Russell_P
Fri Sep 02, 2005 5:17 pm
Forum: Editing (Archive)
Topic: Doom:World Carnage League needs a coder (plus here's a demo)
Replies: 8
Views: 525

Doom:World Carnage League needs a coder (plus here's a demo)

I need a programmer to help me out with a current doom project of mine entitled Doom:World Carnage League. I need some modifications made to the ZDoom code to enable certain features I would like to include. I would do it myself, but my coding is rusty, I'm not familiar with the ZDoom source and I'd ...
by Russell_P
Mon Sep 27, 2004 4:59 pm
Forum: Editing (Archive)
Topic: Romero Death Skittles - a zdoom bowling mod
Replies: 35
Views: 3694

Isn't that called 'tactics'? :)
by Russell_P
Mon Sep 27, 2004 4:14 pm
Forum: Editing (Archive)
Topic: Romero Death Skittles - a zdoom bowling mod
Replies: 35
Views: 3694

Do you think it should? I'm open to suggestions for the next version (when i get around to it).
by Russell_P
Mon Sep 27, 2004 3:51 pm
Forum: Editing (Archive)
Topic: Romero Death Skittles - a zdoom bowling mod
Replies: 35
Views: 3694

No, sorry :(. I haven't done anywork on Nullspace 2 in ages. I do plan to get back to it, but there are a couple of other projects I want to finish first.
by Russell_P
Sun Sep 26, 2004 5:46 pm
Forum: Editing (Archive)
Topic: Romero Death Skittles - a zdoom bowling mod
Replies: 35
Views: 3694

I assume you're using the right switch and not the one in the center (which is a practice frame). I assume you're using 63a. Can you send me a demo (lmp) of you playing the game when this occurs? rddp@duellist.net
by Russell_P
Sun Sep 26, 2004 5:29 pm
Forum: Editing (Archive)
Topic: Romero Death Skittles - a zdoom bowling mod
Replies: 35
Views: 3694

There are 30 levels (or frames) in the game of skittles (plus 3 bonus levels/frames), but these all take place in the one doom map (map01). erm....Sorry, your question was a bit vague. Where are you in the game?

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