by Andrew67100 » Fri Sep 09, 2022 8:39 am
Nash wrote: ↑Thu Sep 08, 2022 2:34 am
Just to rule things out, Andrew67100 - are you running with any mods?
Usually I do, but to isolate the problem I tried just running the vanilla DOOM 2 WAD and the problem still persisted. It's soooo so slight, and I almost thought I was going crazy when I noticed it, but having my Mac and PC connected to the same monitor and peripherals allowed me to quickly switch between machines and notice the slight rendering differences. I then thought maybe it's just a Vulkan or MoltenVK issue, and tried using every other hardware renderer and software rendering. The issue was still there on every renderer. I tried lots of other WADs, and the issue was there.
To be clear, after paying more close attention and limiting the frame rate to my monitor's refresh rate, enabling VRR and Vsync so that frame timing wasn't an issue, this definitely isn't stutter like I originally suspected and a very slight rendering jitter where it almost looks like the world geometry very quickly rubberbands (like within a couple of milliseconds) a few times per second. This jitter does not affect my gun sprite or crosshair as those seem to continue to move fluidly with no stutter or jitter. But, weirdly, this bug seems to only occur when using mouse look. If I don't touch the mouse but run around a map, I see no jitter in the geometry. I've messed with the DPI and polling rate of my Logitech mouse to see if it has any affect, and it doesn't. I make sure to have the same mouse settings on Logitech G Hub on both my PC and Mac. I've even tried messing with MacOS's native mouse sensitivity to see if it was conflicting with Logitech's settings, but even after isolating both the jitter remains.
I want to reiterate that this issue is so slight that it's nearly impossible to notice at 60 Hz (mainly because I think the jitter happens quicker than the roughly 16 milliseconds it takes to deliver a single 60 Hz frame) and is only slightly distracting in an otherwise flawless running presentation on my Mac Studio. This thing is an absolute beast at running GZDoom and absolutely crushes my PC at running it, and squishing this jitter bug would make it perfect.
[quote=Nash post_id=1228653 time=1662626096 user_id=267]
Just to rule things out, Andrew67100 - are you running with any mods?
[/quote]
Usually I do, but to isolate the problem I tried just running the vanilla DOOM 2 WAD and the problem still persisted. It's soooo so slight, and I almost thought I was going crazy when I noticed it, but having my Mac and PC connected to the same monitor and peripherals allowed me to quickly switch between machines and notice the slight rendering differences. I then thought maybe it's just a Vulkan or MoltenVK issue, and tried using every other hardware renderer and software rendering. The issue was still there on every renderer. I tried lots of other WADs, and the issue was there.
To be clear, after paying more close attention and limiting the frame rate to my monitor's refresh rate, enabling VRR and Vsync so that frame timing wasn't an issue, this definitely isn't stutter like I originally suspected and a very slight rendering jitter where it almost looks like the world geometry very quickly rubberbands (like within a couple of milliseconds) a few times per second. This jitter does not affect my gun sprite or crosshair as those seem to continue to move fluidly with no stutter or jitter. But, weirdly, this bug seems to only occur when using mouse look. If I don't touch the mouse but run around a map, I see no jitter in the geometry. I've messed with the DPI and polling rate of my Logitech mouse to see if it has any affect, and it doesn't. I make sure to have the same mouse settings on Logitech G Hub on both my PC and Mac. I've even tried messing with MacOS's native mouse sensitivity to see if it was conflicting with Logitech's settings, but even after isolating both the jitter remains.
I want to reiterate that this issue is so slight that it's nearly impossible to notice at 60 Hz (mainly because I think the jitter happens quicker than the roughly 16 milliseconds it takes to deliver a single 60 Hz frame) and is only slightly distracting in an otherwise flawless running presentation on my Mac Studio. This thing is an absolute beast at running GZDoom and absolutely crushes my PC at running it, and squishing this jitter bug would make it perfect.