by Blackgrowl » Mon Jan 16, 2023 7:34 am
dpJudas wrote: Sun Jan 15, 2023 9:24 am-snip-
Thank you very much for the detailed info.
In my case, I do like to have both the most smoothest, responsive and accurate input while also having no (or at least not visible) ugly screen tearing. So for that, I've found a way where having a frame or even three less can help, and it does, but ever since trying said method in GZDoom I've been having what I think might very well be what you mentioned right there as "microstutters", I know this because the screen just doesn't...Well, "feel" smooth, nor look smooth, and the input delay is small but yet again "feels" significant.
I just don't understand it, it's like yet another one of those nasty computer nocebo things.
Anyway, I have been trying to run at an FPS limit of 151 (this is the double of my 75hz) with VSync off, I haven't noticed any screen tearing, bad input or fuzzy smoothness. My past setup was 72 FPS limit with VSync on and it all felt off.
Also, don't "Pre-Rendered Frames" have a huge impact on this? In Nvidia it's now called "Low Latency Mode", no idea about AMD. I have noticed that setting it to On or Ultra actually makes the gameplay very crispy and the input feels "smooth" but in a bad way, as if enabling mouse smoothing.
Also it might be a tiny bit off-topic but still related; with Doom Eternal (which only uses Vulkan), if I set VSync on and limit frames to 72, there's a little bit of input lag but the screen is very smooth. However, with VSync off and frame limited to 100, it's a mess, hell even without frame limit it still feels crispy.
[quote=dpJudas post_id=1235455 time=1673796265 user_id=18514]-snip-[/quote]
Thank you very much for the detailed info.
In my case, I do like to have both the most smoothest, responsive and accurate input while also having no (or at least not visible) ugly screen tearing. So for that, I've found a way where having a frame or even three less can help, and it does, but ever since trying said method in GZDoom I've been having what I think might very well be what you mentioned right there as "microstutters", I know this because the screen just doesn't...Well, "feel" smooth, nor look smooth, and the input delay is small but yet again "feels" significant.
I just don't understand it, it's like yet another one of those nasty computer nocebo things.
Anyway, I have been trying to run at an FPS limit of 151 (this is the double of my 75hz) with VSync off, I haven't noticed any screen tearing, bad input or fuzzy smoothness. My past setup was 72 FPS limit with VSync on and it all felt off.
Also, don't "Pre-Rendered Frames" have a huge impact on this? In Nvidia it's now called "Low Latency Mode", no idea about AMD. I have noticed that setting it to On or Ultra actually makes the gameplay very crispy and the input feels "smooth" but in a bad way, as if enabling mouse smoothing.
Also it might be a tiny bit off-topic but still related; with Doom Eternal (which only uses Vulkan), if I set VSync on and limit frames to 72, there's a little bit of input lag but the screen is very smooth. However, with VSync off and frame limited to 100, it's a mess, hell even without frame limit it still feels crispy.