by Player701 » Thu Nov 25, 2021 9:56 am
I've been able to successfully reproduce the issue on my laptop with the same INI file. The call stack is the following in all cases (regardless of the IWAD that is being used or whether or not
-warp is specified):
Code: Select all
> gzdoom.exe!std::clamp<int,std::less<void>>(const int & _Val, const int & _Min_val, const int & _Max_val, std::less<void> _Pred) Line 10170 C++
gzdoom.exe!std::clamp<int>(const int & _Val, const int & _Min_val, const int & _Max_val) Line 10190 C++
gzdoom.exe!GetConScale(F2DDrawer * drawer, int altval) Line 168 C++
gzdoom.exe!active_con_scale(F2DDrawer * drawer) Line 255 C++
gzdoom.exe!C_DrawConsole() Line 579 C++
gzdoom.exe!D_Display() Line 1086 C++
gzdoom.exe!D_DoomLoop() Line 1219 C++
gzdoom.exe!D_DoomMain_Internal() Line 3591 C++
gzdoom.exe!GameMain() Line 3616 C++
gzdoom.exe!DoMain(HINSTANCE__ * hInstance) Line 981 C++
gzdoom.exe!wWinMain(HINSTANCE__ * hInstance, HINSTANCE__ * nothing, wchar_t * cmdline, int nCmdShow) Line 1270 C++
[External Code]
However, when I was using debug builds to test my mod (which has a custom HUD) on my PC, the error happened in a different place, namely, when calling
DStatusBarCore::SetClipRect. I am unable to reproduce this stack trace with a release build of the mod, and I don't have the current testing version here on my laptop. But if necessary, I can get it from my PC and test again - it will take some time though.
I've been able to successfully reproduce the issue on my laptop with the same INI file. The call stack is the following in all cases (regardless of the IWAD that is being used or whether or not [c]-warp[/c] is specified):
[code]> gzdoom.exe!std::clamp<int,std::less<void>>(const int & _Val, const int & _Min_val, const int & _Max_val, std::less<void> _Pred) Line 10170 C++
gzdoom.exe!std::clamp<int>(const int & _Val, const int & _Min_val, const int & _Max_val) Line 10190 C++
gzdoom.exe!GetConScale(F2DDrawer * drawer, int altval) Line 168 C++
gzdoom.exe!active_con_scale(F2DDrawer * drawer) Line 255 C++
gzdoom.exe!C_DrawConsole() Line 579 C++
gzdoom.exe!D_Display() Line 1086 C++
gzdoom.exe!D_DoomLoop() Line 1219 C++
gzdoom.exe!D_DoomMain_Internal() Line 3591 C++
gzdoom.exe!GameMain() Line 3616 C++
gzdoom.exe!DoMain(HINSTANCE__ * hInstance) Line 981 C++
gzdoom.exe!wWinMain(HINSTANCE__ * hInstance, HINSTANCE__ * nothing, wchar_t * cmdline, int nCmdShow) Line 1270 C++
[External Code][/code]
However, when I was using debug builds to test my mod (which has a custom HUD) on my PC, the error happened in a different place, namely, when calling [c]DStatusBarCore::SetClipRect[/c]. I am unable to reproduce this stack trace with a release build of the mod, and I don't have the current testing version here on my laptop. But if necessary, I can get it from my PC and test again - it will take some time though.