[96] Camera Texture Crash

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Expand view Topic review: [96] Camera Texture Crash

by Kirby » Wed Jul 20, 2005 11:33 am

Hmm, the TX tags don't work, so I guess I will be using PNAMES. Until the next version is out, I'll just use this method.

by Graf Zahl » Wed Jul 20, 2005 2:07 am

AFAIK the bug has already been fixed but not released.

by skadoomer » Wed Jul 20, 2005 1:40 am

there is your problem. You need to define the texture your going to fill with a camera in pnames first (i'm not sure about the tx system) The texture must be recognised by dooms texturing system before the camera can be printed into it.

by Kirby » Tue Jul 19, 2005 10:38 pm

I dunno, I thought it was the basic value. Should I just leave it blank?

EDIT: Can't leave it blank w/o a compiling error and it still crashed with FOV at 90
EDIT2: I also found that when I started it up, there was a message in the console saying "Unknown texture 'CAMTEX1'".

by skadoomer » Tue Jul 19, 2005 10:38 pm

why is your FOV set to 0?

[96] Camera Texture Crash

by Kirby » Tue Jul 19, 2005 10:33 pm

While I was attempting to set a camera texture, I got a crash.
Spoiler:
The following script was involved

Code: Select all

#include "zcommon.acs"

script 1 OPEN
{
setcameratotexture(1,"CAMTEX1",0);
}
And the following ANIMDEFS was used

Code: Select all

cameratexture CAMTEX1 64 64
It crashed as soon as the game started, and I don't know what caused it.

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