by Blue Shadow » Tue Feb 12, 2019 8:16 am
Tested with: 3.7.2 (64-bit)
Test material: https://www.dropbox.com/s/57fr3yvt7idrg ... o.pk3?dl=1
Remember
this? Yeah, when calling that special directly from a state, like this:
Code: Select all
BLAH A 35 TeleportSpecial(1, 0, 0);
GZDoom aborts on launch with this error:
Code: Select all
TeleportSpecial: action function not found in <name_of_calling_actor_class>
If I wrap the call to the special in a function, I don't get any errors:
Code: Select all
BLAH A 35 { TeleportSpecial(1, 0, 0); }
[b]Tested with:[/b] 3.7.2 (64-bit)
[b]Test material:[/b] https://www.dropbox.com/s/57fr3yvt7idrgfb/teleportspecial_bug_demo.pk3?dl=1
Remember [url=https://forum.zdoom.org/viewtopic.php?f=7&t=59239]this[/url]? Yeah, when calling that special directly from a state, like this:
[code]BLAH A 35 TeleportSpecial(1, 0, 0);[/code]
GZDoom aborts on launch with this error:
[code]TeleportSpecial: action function not found in <name_of_calling_actor_class>[/code]
If I wrap the call to the special in a function, I don't get any errors:
[code]BLAH A 35 { TeleportSpecial(1, 0, 0); }[/code]