by BROS_ETT_311 » Fri Aug 31, 2018 12:44 am
"Because FadeTo is a generic script and you can not have multiple fadding screens. Several maps uses it to create a black screen as the level loads and play messages, cutscenes, etc. If I use for this purpose in BD, it may break compatibility with any map that uses it to make the screen black before initializing an intro cutscene. I need to keep the first frame hidden to hide monster randomization, the map enhancement script stuff working, and other things, and this is the only way possible without fucking up with maps that uses the same feature.
()if he had added any way to track fadding screens, either with TIDs (which could create nice effects by having several fading screens of different colors) or some variable to check if the screen is faded and avoid the script if positive, these kind of hacks would never be necessary. I can only do as much as his own code permits."
His words, not mine, just sharing here in hopes of some solution.
"Because FadeTo is a generic script and you can not have multiple fadding screens. Several maps uses it to create a black screen as the level loads and play messages, cutscenes, etc. If I use for this purpose in BD, it may break compatibility with any map that uses it to make the screen black before initializing an intro cutscene. I need to keep the first frame hidden to hide monster randomization, the map enhancement script stuff working, and other things, and this is the only way possible without fucking up with maps that uses the same feature.
()if he had added any way to track fadding screens, either with TIDs (which could create nice effects by having several fading screens of different colors) or some variable to check if the screen is faded and avoid the script if positive, these kind of hacks would never be necessary. I can only do as much as his own code permits."
His words, not mine, just sharing here in hopes of some solution.