by justin024 » Fri Apr 22, 2005 1:46 pm
This is one thing that ZDoomGL does way better than the original. While
testing my mod, ZDoom 64, I noticed that every time you get close to a
translucent line, the frame rate gets really bad. But in ZDoomGL, when
you get close those same lines, there isn't even a noticeable difference! I
do have a GeForce 4, but I think there is more to it than that.
This is one thing that ZDoomGL does way better than the original. While
testing my mod, ZDoom 64, I noticed that every time you get close to a
translucent line, the frame rate gets really bad. But in ZDoomGL, when
you get close those same lines, there isn't even a noticeable difference! I
[i]do[/i] have a GeForce 4, but I think there is more to it than that.