by Ty Halderman » Sun Sep 14, 2003 4:27 am
Well, the Doomguy is 32 wide, so it's theoretically possible anyway. I recall that occasionally the a player could get through a 32 gap or fall down a 32 wide hole in DOOM too. I seem to remember purposefully avoiding making any areas of exactly 32 wide when it was important he not go there or get trapped.
In particular, if one was on a ledge next to a 32-wide gap and restored a game from there, you'd drop and get trapped. In this case, I guess the accuracy of the teleport spot and wall alignment is such that it's precisely in the middle. If you move anywhere at all first, you can't get through. However, I bet if you made the pillars 45 degrees from the way they are, still with a 32 gap between the closest point, you could eventually wriggle through.
Certainly not a ZDoom bug, and it happens with 47-not-i too and probably all versions.
Well, the Doomguy is 32 wide, so it's theoretically possible anyway. I recall that occasionally the a player could get through a 32 gap or fall down a 32 wide hole in DOOM too. I seem to remember purposefully avoiding making any areas of exactly 32 wide when it was important he not go there or get trapped.
In particular, if one was on a ledge next to a 32-wide gap and restored a game from there, you'd drop and get trapped. In this case, I guess the accuracy of the teleport spot and wall alignment is such that it's precisely in the middle. If you move anywhere at all first, you can't get through. However, I bet if you made the pillars 45 degrees from the way they are, still with a 32 gap between the closest point, you could eventually wriggle through.
Certainly not a ZDoom bug, and it happens with 47-not-i too and probably all versions.