by arookas » Wed Dec 28, 2016 8:09 am
			
			
			Sounds promising. If there were some way to do that in an editor (pass a string for the classtype) without using args, that could very well work. (The idea being I needed to spawn scriptable things which have args of their own to control various behaviors). Maybe using a custom UDMF key on the thing?
			
			
							Sounds promising. If there were some way to do that in an editor (pass a string for the classtype) without using args, that could very well work. (The idea being I needed to spawn scriptable things which have args of their own to control various behaviors). Maybe using a custom UDMF key on the thing?