[since old times] CreateTranslation(0) crash

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Expand view Topic review: [since old times] CreateTranslation(0) crash

Re: [since old times] CreateTranslation(0) crash

by Graf Zahl » Mon Apr 11, 2016 5:22 pm

fixed. One of the PCodes that made up a CreateTranslation call was missing a NULL pointer check.

[since old times] CreateTranslation(0) crash

by Edward-san » Mon Apr 11, 2016 5:12 pm

From http://zandronum.com/tracker/view.php?id=2700 :

It's possible to crash by loading zdoom with the example wad on the ticket and run a new game.

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