TITLEMAP crashes NAZIS! Dev Version on GZDoom Git Release

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Expand view Topic review: TITLEMAP crashes NAZIS! Dev Version on GZDoom Git Release

Re: TITLEMAP crashes NAZIS! Dev Version on GZDoom Git Releas

by Graf Zahl » Sat Jan 30, 2016 6:06 pm

fixed. This was caused by trying to cache the GL nodes for the titlemap. The case where no partner segs were needed was not covered.

Re: TITLEMAP crashes NAZIS! Dev Version on GZDoom Git Releas

by Edward-san » Sat Jan 30, 2016 5:34 pm

A search inside the forum points to this thread.

Re: TITLEMAP crashes NAZIS! Dev Version on GZDoom Git Releas

by Graf Zahl » Sat Jan 30, 2016 5:07 pm

Where's the link to the mod? I have no desire hunting for it.

TITLEMAP crashes NAZIS! Dev Version on GZDoom Git Release

by LolwellunTeapot » Sat Jan 30, 2016 5:03 pm

Image

After a discussion with wildweasel about this issue, he suggested me to report it here.

In the latest dev build of Nazis!, GZDoom g2.1.pre-1859-gb5c3ced crashes on the split-second TITLEMAP gets loaded. By deleting the .ini, TITLEMAP starts working again. I used a dummy .wad to bypass the TITLEMAP and every single map (excluding TITLEMAP of course) I tried works.

CrashReport.zip and gzdoom-babycockatiel.ini (high-res texture packs are not causing the issue)

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