FPF_NOAUTOAIM for A_FireCustomMissile

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Expand view Topic review: FPF_NOAUTOAIM for A_FireCustomMissile

Re: FPF_NOAUTOAIM for A_FireCustomMissile

by Major Cooke » Sun Sep 13, 2015 1:19 pm

You'll have to either compile it or wait.
I'm way too impatient to wait for some updates to become available so I just compile it myself. (Lately, however I've been waiting...)

Overall, it's really not difficult to do. Just a matter of downloading a bunch of stuff first.

Re: FPF_NOAUTOAIM for A_FireCustomMissile

by Tormentor667 » Sun Sep 13, 2015 10:37 am

Where can I get the latest compiled version with this feature in? The DRDTeam SVN is pretty outdated with a version from August 12th :(

Re: FPF_NOAUTOAIM for A_FireCustomMissile

by edward850 » Thu Sep 10, 2015 3:12 am

Compiled/tested it on my end and no issues here.

Re: FPF_NOAUTOAIM for A_FireCustomMissile

by Graf Zahl » Thu Sep 10, 2015 1:41 am

Looks ok to me, but to satisfy the new rules for pull requests I have to wait for a second developer to approve the submission.

Re: FPF_NOAUTOAIM for A_FireCustomMissile

by Xaser » Tue Sep 08, 2015 9:54 am

Thanks for the offer, though I decided to take the opportunity to set up a dev environment again. It's been too long.

Thinking on it, I haven't done any dev work since the switch to Git. I'm already loving it, as pull requests are awesome.

Re: FPF_NOAUTOAIM for A_FireCustomMissile

by Major Cooke » Sun Sep 06, 2015 6:37 pm

If you dont do it, Xaser, I can. This sounds extremely simple as is so it shouldn't be hard.

Re: FPF_NOAUTOAIM for A_FireCustomMissile

by Ed the Bat » Fri Sep 04, 2015 4:35 pm

Oh man that would make my day! I've been gaggin' to see this one for... what's the date there? Close to three years?

Re: FPF_NOAUTOAIM for A_FireCustomMissile

by Xaser » Fri Sep 04, 2015 4:34 pm

Heh, thought this sounded familiar. My brain may have mangled the previous discussion about this feature into "ZDoom has this feature", since I was legitimately surprised earlier today when I searched for it on the wiki and came up empty-handed.

I'll probably break open Visual Studio again, 'cause it's been a while and this should probably be not-too-hard.

Re: FPF_NOAUTOAIM for A_FireCustomMissile

by Ed the Bat » Fri Sep 04, 2015 4:20 pm

FPF_NOAUTOAIM for A_FireCustomMissile

by Xaser » Fri Sep 04, 2015 3:08 pm

Suggestion's simple: an FPF_NOAUTOAIM flag for A_FireCustomMissile that would disable auto-aim for just this attack.

I'm running into the classic case of adding a grenade alt-fire to a standard projectile weapon. Autoaim completely breaks the 'nades, but I don't want to add the NOAUTOAIM flag because that would stop autoaim from working for the primary fire too. Per-function flexibility would be most useful here.

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