by Xeotroid » Wed Mar 05, 2014 4:07 pm
I was playing with W3 trigger editor recently and I found pretty interesting action - playing music at offset while fading in.
Now I know that fading was suggested like a million times
(and it was never implemented, even though Graf said that it's easy to implement, if it isn't a crossfade between another music), but I think skipping a part of music can be pretty helpful, because the music can have some good part you want to use in some special event, but it's in the middle of the file, for instance.
And then you have only one option. To open the music file in an audio editor, cut out the music and add it to .wad/.pk3 as a new music. But that wastes space, it's not really a big deal today, but /idgames doesn't like much when the file is too big, and generally, I think it's better to have one music file than many shattered little others.
The perfect example is once again from Warcraft 3. There's a music that starts with a flute solo and then it begins to morph to a heroic/adventurous theme and then it changes to an epic chamber string that morphs back to a short flute solo. If you don't know the music,
here it is on YT. Imagine you want to use differenet parts of it in events, cutscenes etc.
Now the only option is to shatter the music in Audacity and make many music files, which sounds unpractical for me.
What do you guys
(and girls) think? Thanks in advance for responses.
I was playing with W3 trigger editor recently and I found pretty interesting action - playing music at offset while fading in.
Now I know that fading was suggested like a million times [i][size=85](and it was never implemented, even though Graf said that it's easy to implement, if it isn't a crossfade between another music)[/size][/i], but I think skipping a part of music can be pretty helpful, because the music can have some good part you want to use in some special event, but it's in the middle of the file, for instance.
And then you have only one option. To open the music file in an audio editor, cut out the music and add it to .wad/.pk3 as a new music. But that wastes space, it's not really a big deal today, but /idgames doesn't like much when the file is too big, and generally, I think it's better to have one music file than many shattered little others.
The perfect example is once again from Warcraft 3. There's a music that starts with a flute solo and then it begins to morph to a heroic/adventurous theme and then it changes to an epic chamber string that morphs back to a short flute solo. If you don't know the music, [url=http://www.youtube.com/watch?v=2bQELQMMoy4]here it is on YT[/url]. Imagine you want to use differenet parts of it in events, cutscenes etc.
Now the only option is to shatter the music in Audacity and make many music files, which sounds unpractical for me.
What do you guys[size=85][i] (and girls) [/i][/size]think? Thanks in advance for responses.