by Gez » Fri Jan 31, 2014 2:42 pm
Give the AmbientSound things identical values for arg2 and arg3. There you go, full volume throughout the area where they're heard.
Though to be honest, having sound rolloff is good too. Like, at the entrance of the cave, you still hear jungle sounds, but they get fainter as you venture forward, and the cave sounds become louder instead.
Give the AmbientSound things identical values for arg2 and arg3. There you go, full volume throughout the area where they're heard.
Though to be honest, having sound rolloff is good too. Like, at the entrance of the cave, you still hear jungle sounds, but they get fainter as you venture forward, and the cave sounds become louder instead.