[Fixed] A Couple Of Strife Bugs

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Expand view Topic review: [Fixed] A Couple Of Strife Bugs

by randi » Thu Nov 04, 2004 11:22 am

Fixed them.

by Lexus Alyus » Thu Nov 04, 2004 6:15 am

That's nice, but it's hardly important...

:twisted:

by Graf Zahl » Thu Nov 04, 2004 6:11 am

Guess why I play the game with a custom music WAD! ;)

by TheDarkArchon » Thu Nov 04, 2004 6:10 am

You're telling me. It's completely unsuitable and it hurts my ears. >_<

by Graf Zahl » Thu Nov 04, 2004 2:58 am

Strife's music sucks anyway!

by HotWax » Wed Nov 03, 2004 10:15 pm

Graf Zahl wrote:Frankly, who cares? Does it really matter which music plays where and when
Only if you want it to be Strife.

by Cutmanmike » Wed Nov 03, 2004 4:09 pm

Well I woudln't want to be listening to YMCA while fighing the final boss :P

by Graf Zahl » Wed Nov 03, 2004 4:05 pm

Frankly, who cares? Does it really matter which music plays where and when (except in the levels, of course.) I couldn't hear it in the original anyway.

by Cutmanmike » Wed Nov 03, 2004 3:56 pm

Agreed, but I guess it's not too important

by Bashe » Wed Nov 03, 2004 3:53 pm

Deathlike2 wrote:Another bug:
After the title music... the story plays out... however, the music used in it is not the correct one. The correct theme is the same one used in Area 5 (Prison)
It may just be me, but I think the Sewers music fits better with that segement.

by Deathlike2 » Wed Nov 03, 2004 1:02 pm

Another bug:
The credits music (after you end the game for all 3 endings - after going through the story bits) - is the wrong one. The music that should be playing should be the same one as used in Area 4 (Power Station)

by Deathlike2 » Wed Nov 03, 2004 12:32 pm

Another bug:
After the title music... the story plays out... however, the music used in it is not the correct one. The correct theme is the same one used in Area 5 (Prison)

Another Bug

by Deathlike2 » Wed Nov 03, 2004 12:20 pm

Yes, that is done on purpose because the original's way of quitting just takes too long.
I wouldn't disagree with that... but it would be something to make as an option to enable/disable the standard exit in Strife (it was amusing to do that with the original, you could re-quit multiple times and get interesting quotes)

Onto the bug:

Those guys in cloaks at the Temple of the Oracle (area 12).. they should be physical manifestations (actual objects you can bump into)... they are currently like ghosts (like the Specters). You can only shoot them with certain weapons (they should be able to be killed with practically any weapon anyhow).

by Darkon » Wed Nov 03, 2004 12:13 pm

maybe it should be made so when you quit, it plays the sound but if you press the button again it auto quits

just so you can still hear the sound
but you can just skip it if you cant be bothered

Re: Other Bugs

by Graf Zahl » Wed Nov 03, 2004 11:43 am

Deathlike2 wrote:When quitting Strife in ZDoom, there is no random voice message that sounds and it doesn't display the quit game screen(the screen switches to some picture). Also, the music changes when the game quits (it is the same one used in area 4).

Yes, that is done on purpose because the original's way of quitting just takes too long.

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