Autoaim properties not saved

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Expand view Topic review: Autoaim properties not saved

Re: Autoaim properties not saved

by Graf Zahl » Sat Jan 30, 2016 7:59 am

Yeah, I never realized before HOW stupid this was. The slider represents the settable value range a lot better.

Re: Autoaim properties not saved

by Gez » Sat Jan 30, 2016 7:16 am

That was basically the point of my thread.

Re: Autoaim properties not saved

by Graf Zahl » Sat Jan 30, 2016 6:47 am

I just checked and this definitely gets saved.

But I never realized how stupid the old menu representation was. It basically had two values of 'no autoaim at all', 3 values of 'horizontal autoaim only' (the minimal vertical autoaim at these settings could well be ignored) and one for 'full autoaim'.
So I decided to replace its menu representation with a slider that can be set to any value between 0 and the maximum of 35. The old default of 5000 was also rather nonsensical since it always got clamped to 35.

All that's missing now is better control of horizontal autoaim, which is still rather poor.

Re: Autoaim properties not saved

by NeuralStunner » Thu Dec 05, 2013 2:13 pm

I'm talking about the [wiki=A_JumpIfTargetInLOS]line target[/wiki]. Depending on a client's SmartAim setting, you can never do aim checks vs. allies or non-monsters.

Re: Autoaim properties not saved

by Graf Zahl » Thu Dec 05, 2013 2:05 pm

The crosshair is just a mark in the center of the screen, nothing more. No need to change.

Re: Autoaim properties not saved

by NeuralStunner » Thu Dec 05, 2013 1:42 pm

While we're at it, what about SmartAim affecting player crosshair targetting?

Re: Autoaim properties not saved

by Graf Zahl » Thu Dec 05, 2013 7:05 am

That's precisely what I was talking about. The entire setup is stupid.

Re: Autoaim properties not saved

by Gez » Thu Dec 05, 2013 5:42 am

If we're talking about autoaim, I'd like this looked into as well.

Re: Autoaim properties not saved

by Graf Zahl » Thu Dec 05, 2013 5:24 am

It is saved but in a very weird way that can't be restored properly. I have no idea why this is done like that. Randi needs to look into this.

Autoaim properties not saved

by WARCHILD_89 » Thu Dec 05, 2013 4:20 am

Hello,

I just wanted to tell, that in GZDOOM after every single launch I always have to disable the autoaim setting, because I don´t want to use it. Why is the setting not saved like all the other settings I change?

Autoaim HAS TO BE disabled especially when playing brutal doom, otherwise instead of shooting the next enemy, you shoot at the nearest shootable dead corpse, it seems that the port ignores the "+NOAUTOAIM" flag defined in the weapon´s DECORATE code...

:?:

I`m using the latest version provided by the drd Team by the way...

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