+THROUGHSPECIES & Species for hitscan puffs

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: +THROUGHSPECIES & Species for hitscan puffs

Re: +THROUGHSPECIES & Species for hitscan puffs

by Xtyfe » Mon May 27, 2013 5:03 pm

I suggested this a long while ago, a very useful and needed feature

Re: +THROUGHSPECIES & Species for hitscan puffs

by Major Cooke » Mon May 27, 2013 3:09 pm

That's very nice! And yeah, I can see how for hitscan puffs, this would especially be useful.
Spoiler:

Re: +THROUGHSPECIES & Species for hitscan puffs

by Enjay » Mon May 27, 2013 12:33 pm

Thanks for the suggestion. I think that, with this particular enemy, the FastProjectile route is acceptable.
Spoiler: details details

Re: +THROUGHSPECIES & Species for hitscan puffs

by Major Cooke » Mon May 27, 2013 10:39 am

I second this.
While this would be useful, perhaps I can provide you with a temporary workaround solution.
Spoiler:

+THROUGHSPECIES & Species for hitscan puffs

by Enjay » Fri May 24, 2013 3:17 pm

If it is possible, it would be useful to be able to give puffs a species type and the +THROUGHSPECIES flag to make a hitscan attacks pass through the specified species without harming them.

Currently I'm working with a multi-part enemy but I can't give it a hitscan attack because it ends up shooting its other parts. I can make a hitscan-like fast projectile and give it the +THROUGHSPECIES flag and that works just fine for the particular enemy that I am working with but it would be good to have the option of an actual hitscan attack.

Thanks.

Top