by NeuralStunner » Mon Apr 09, 2012 1:16 pm
You can set its scale through ACS with [wiki]SetActorProperty[/wiki]. Possibly an OPEN script. Won't appear that way in map editor, and you'd have to give it a TID, but it would work.
Alternatively, pass (args[0] / 1000) to [wiki]A_SetScale[/wiki]. Setting the argument to 1000 acts as 1.0, and you can scale to 3 decimal places of precision. (If the arg is 0, assume 1.0 as default.)
Though it would be pretty great to set certain properties (including user variables) via UDMF.
You can set its scale through ACS with [wiki]SetActorProperty[/wiki]. Possibly an OPEN script. Won't appear that way in map editor, and you'd have to give it a TID, but it would work.
Alternatively, pass (args[0] / 1000) to [wiki]A_SetScale[/wiki]. Setting the argument to 1000 acts as 1.0, and you can scale to 3 decimal places of precision. (If the arg is 0, assume 1.0 as default.)
Though it would be pretty great to set certain properties (including user variables) via UDMF.