by AC3 » Mon Apr 25, 2011 5:09 pm
I found a problem related to 3D Floors, always concentrating on the latest build.
1- The mid texture of the 3d floor attached to a wall.
Spoiler:
This issue doesnt happen in Open GL mode.
In other ports I tested, the transfer heights aren't working by the 3d Floor code. (I doubt if that's the conflict.) But on this port the transfer height works fine.
EDIT: Here's an
example WAD
I found a problem related to 3D Floors, always concentrating on the latest build.
1- The mid texture of the 3d floor attached to a wall.
[spoiler][img]http://i51.tinypic.com/ou4fib.png[/img][/spoiler]
This issue doesnt happen in Open GL mode.
In other ports I tested, the transfer heights aren't working by the 3d Floor code. (I doubt if that's the conflict.) But on this port the transfer height works fine.
EDIT: Here's an [url=http://www.skulltag.com/forum/download/file.php?id=6822]example WAD[/url]