by Enjay » Fri Jul 10, 2009 12:48 pm
Hambergermeister wrote:Actually, I think that actors are more round-ish, haven't you ever tried to run around the circumfrence right on the actor?
I have, and I kept getting caught on the corners of the circle.
Seriously, as InsanityBringer said, they are rectangles. Or rather, from above they are squares but their height can vary making them rectangular in side view and therefore cuboid three dimensionally. I guess the common misconception that they are round comes from two things: 1) the term "radius" used to describe half their width 2) most editors show them using round icons (though some give you the option of using squares).
What's more, the square shape always stays aligned to the NESW points of the map. That's why sometimes it is easy to slide along a map construct and other times it isn't. It all depends how the angle of your bounding box is interacting with whatever the map architecture is.
So, in answer to your question, here I am in E3M8 walking "around" the spiderdemon with am_cheat 3 on. At that point, I am still caught on the very edge of the spider and cannot walk forward because our corners are still touching.

[quote="Hambergermeister"]Actually, I think that actors are more round-ish, haven't you ever tried to run around the circumfrence right on the actor?[/quote]
I have, and I kept getting caught on the corners of the circle. ;)
Seriously, as InsanityBringer said, they are rectangles. Or rather, from above they are squares but their height can vary making them rectangular in side view and therefore cuboid three dimensionally. I guess the common misconception that they are round comes from two things: 1) the term "radius" used to describe half their width 2) most editors show them using round icons (though some give you the option of using squares).
What's more, the square shape always stays aligned to the NESW points of the map. That's why sometimes it is easy to slide along a map construct and other times it isn't. It all depends how the angle of your bounding box is interacting with whatever the map architecture is.
So, in answer to your question, here I am in E3M8 walking "around" the spiderdemon with am_cheat 3 on. At that point, I am still caught on the very edge of the spider and cannot walk forward because our corners are still touching.
[img]http://i26.tinypic.com/246m9sj.png[/img]