by Cherepoc » Thu Jun 18, 2009 11:28 am
For hitscans it may be useful. But what about projectiles? As I know, using facetarget won't turn actor to the projectile that hit him.
For hitscans It's simple, but projectiles... I was thinking about it, and I think the most realystic way is to thrust actors using projectiles' pitch, not the angle between projectile and the actor as I said before (this will be looking like billiard)
Sorry please, my English sucks=) I hope, you understood...
For hitscans it may be useful. But what about projectiles? As I know, using facetarget won't turn actor to the projectile that hit him.
For hitscans It's simple, but projectiles... I was thinking about it, and I think the most realystic way is to thrust actors using projectiles' pitch, not the angle between projectile and the actor as I said before (this will be looking like billiard)
Sorry please, my English sucks=) I hope, you understood...