by Xaser » Mon Nov 09, 2009 11:03 am
Hmm, I normally don't condone bumping of suggestion threads, but I'm bringing this to light again now that the SBARINFO rewrite is done-ish.
I tried to go ahead and implement an AirTime counter in Psychic's numbers-only minimal-HUD when I realized that because of the way things work, the AirTime counter would always be displayed, which looks pretty silly telling you there's still 20 seconds worth of air left even when you're above water.
Basically, without a way to check if the player's actually underwater or not, I can't see the AirTime counter getting much use, leaving the feature a bit crippled in its current state.
Hmm, I normally don't condone bumping of suggestion threads, but I'm bringing this to light again now that the SBARINFO rewrite is done-ish.
I tried to go ahead and implement an AirTime counter in Psychic's numbers-only minimal-HUD when I realized that because of the way things work, the AirTime counter would always be displayed, which looks pretty silly telling you there's still 20 seconds worth of air left even when you're above water. :P
Basically, without a way to check if the player's actually underwater or not, I can't see the AirTime counter getting much use, leaving the feature a bit crippled in its current state.