[Fixed] Bug in AHolySpirit::SpecialBlastHandling

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: [Fixed] Bug in AHolySpirit::SpecialBlastHandling

Bug in AHolySpirit::SpecialBlastHandling

by Graf Zahl » Wed Mar 03, 2004 1:52 pm

Somehow this didn't make much sense to me because there is never another value than BLAST_FULLSTRENGTH passed to P_BlastMobj and thus to SpecialBlastHandling so I checked Hexen's original code:

Code: Select all

	if (strength < BLAST_FULLSTRENGTH && tracer == source)
should read

Code: Select all

	if (strength == BLAST_FULLSTRENGTH && tracer == source)
As it is the Wraithverge's spirits cannot be reflected at all by the Disc of Repulsion!

Top