by Skippy » Mon Jun 08, 2009 4:21 am
I'm now somewhat confused as to the usage of these functions.
[wiki]A_CheckSight[/wiki] - jumps if the calling actor can be seen by any player.
[wiki]A_JumpIfTargetInLOS[/wiki] - jumps if the calling actor has a target and can see it.
[wiki]A_JumpIfTargetInSight[/wiki] - also, as far as I can tell, jumps if the calling actor has a target and can see it!
Am I getting this wrong? It would appear that Gez's assertion that any of these functions checks for the calling actor's visibility to its target is false - none of these seem to do it...
I'm now somewhat confused as to the usage of these functions.
[wiki]A_CheckSight[/wiki] - jumps if the calling actor can be seen by any player.
[wiki]A_JumpIfTargetInLOS[/wiki] - jumps if the calling actor has a target and can see it.
[wiki]A_JumpIfTargetInSight[/wiki] - also, as far as I can tell, jumps if the calling actor has a target and can see it!
Am I getting this wrong? It would appear that Gez's assertion that any of these functions checks for [i]the calling actor's visibility to its target[/i] is false - none of these seem to do it...