by Graf Zahl » Sun May 21, 2017 12:57 pm
The main problem here is that the sprite textures have a scale of 1.0, the item scaling is part of the item. So the HUD has no way to tell that this texture needs to be scaled down.
The AltHUD works differently, it draws the texture inside a box, so it gets scaled automatically. But doing this for the regular HUD may break other mods.
The only solution here is to create another status bar class that handles this differently. But even that doesn't help with the ammo icons which are all scaled differently.
Ironically, someone created a DECORATE version of this mod shortly after release. That one works perfectly, but the author preferred to keep the Dehacked version.
The main problem here is that the sprite textures have a scale of 1.0, the item scaling is part of the item. So the HUD has no way to tell that this texture needs to be scaled down.
The AltHUD works differently, it draws the texture inside a box, so it gets scaled automatically. But doing this for the regular HUD may break other mods.
The only solution here is to create another status bar class that handles this differently. But even that doesn't help with the ammo icons which are all scaled differently.
Ironically, someone created a DECORATE version of this mod shortly after release. That one works perfectly, but the author preferred to keep the Dehacked version.