Harmony HUD not scaling properly - again

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Re: Harmony HUD not scaling properly - again

by Ed the Bat » Sun May 21, 2017 9:15 pm

Graf Zahl wrote:someone created a DECORATE version of this mod shortly after release
I believe that was our own blzut3. I think it may have had one or two tiny 'bugs' (or just mismatches with the DeHackEd version) in it, such as the Beastlings not honoring NightmareFast, but nothing severe.

Re: Harmony HUD not scaling properly - again

by Graf Zahl » Sun May 21, 2017 12:57 pm

The main problem here is that the sprite textures have a scale of 1.0, the item scaling is part of the item. So the HUD has no way to tell that this texture needs to be scaled down.
The AltHUD works differently, it draws the texture inside a box, so it gets scaled automatically. But doing this for the regular HUD may break other mods.

The only solution here is to create another status bar class that handles this differently. But even that doesn't help with the ammo icons which are all scaled differently.

Ironically, someone created a DECORATE version of this mod shortly after release. That one works perfectly, but the author preferred to keep the Dehacked version.

Re: Harmony HUD not scaling properly - again

by Rachael » Sun May 14, 2017 8:06 am

The reason this happens is because those are hi-res sprites and they are not scaled down like they are in the game world. This will require a new feature implementation (although that's not to say it shouldn't be done).

Re: Harmony HUD not scaling properly - again

by _mental_ » Sun May 14, 2017 7:55 am

The mentioned change fixes pickups scaling only.

Here is the screenshot from ZDoom 2.3.1 distributed with Harmony 1.1:
Screenshot_Doom_20170514_164947.png
Most likely it's always been like that. At least I didn't find version of (G)ZDoom where it works differently.

Harmony HUD not scaling properly - again

by sylandro » Tue May 09, 2017 4:01 pm

It seems as if this bug has returned in the version 3.0.1 of GZDoom: viewtopic.php?f=7&t=54282

The fullscreen HUD icons appear messed up. The rest is fine. This is probably due a regression that happened betwen 11/2016 and the latest release.

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