by Enjay » Sun Jan 01, 2017 8:14 am
Git Builds of Z and GZDoom as of 29th Dec affected.
I thought I may as well log this as a bug just so it doesn't get forgotten. I don't know if the intention is to address this or just to leave is "as is" but, just in case:
http://forum.zdoom.org/viewtopic.php?f=3&t=54550
As I understand it, A_M_Refire now requires a state label as one of its parameters whereas previously it didn't. If no state label is provided, the game cannot start. Although it's a little used function, it would appear that there are some mods "in the wild" that use it and, consequently, these will be broken by the current way of handling things.
Git Builds of Z and GZDoom as of 29th Dec affected.
I thought I may as well log this as a bug just so it doesn't get forgotten. I don't know if the intention is to address this or just to leave is "as is" but, just in case:
http://forum.zdoom.org/viewtopic.php?f=3&t=54550
As I understand it, A_M_Refire now requires a state label as one of its parameters whereas previously it didn't. If no state label is provided, the game cannot start. Although it's a little used function, it would appear that there are some mods "in the wild" that use it and, consequently, these will be broken by the current way of handling things.