[UDMF] Rotate textures

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Expand view Topic review: [UDMF] Rotate textures

Re: [UDMF] Rotate textures

by Graf Zahl » Sat Dec 17, 2016 7:04 am

You can do those through TEXTURES. The thing is, the wall drawers cannot be easily adjusted to arbitrary texture read order, in their current state they are completely dependent on the original texture format.

It may be worth investigating if it is feasible to get away from the classic span drawers but I believe they still have performance advantages (but on the other hand, we have already seen with the old assembly that old assumptions may no longer be true.

Re: [UDMF] Rotate textures

by zrrion the insect » Sat Dec 17, 2016 6:58 am

Could rotations of 90, 180, and 270 be done? It would keep everything vertical.

Re: [UDMF] Rotate textures

by Accensus » Sat Dec 17, 2016 5:44 am

I see. Oh well. Back to good the ol' rotated textures workaround. Still, thanks for the info, Graf.

Re: [UDMF] Rotate textures

by Graf Zahl » Sat Dec 17, 2016 5:42 am

No. Wall textures need to be drawn perfectly vertically so rotation is not doable.

[UDMF] Rotate textures

by Accensus » Sat Dec 17, 2016 5:38 am

Currently it's possible to rotate only flats. Could there be a way to rotate textures, too?

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