by Nevander » Tue Nov 22, 2016 6:18 am
If it would be possible, it would come in handy to be able to allow or disallow other things besides monsters in no monsters mode. You might wonder when this would come in handy, well, [wiki]SpawnSpot[/wiki] is a good example. The wiki page states:
Note that this function does not make teleport fog appear when the actor(s) spawn. Since the teleport effect is simply another actor, you can manually do this by spawning a TeleportFog actor at the same time.
This of course means that since a MapSpot thing is NOT a monster, it WILL spawn in no monsters mode and thus will also cause the TeleportFog actor to spawn when called upon by the script. If it were possible to tick off a flag checkbox to disallow the thing to spawn even in no monsters mode, this issue would be resolved since the MapSpot would not be present to spawn the fog at. Just like if you deselect a MapSpot to be on a specific skill setting, that MapSpot will not exist on the map when played on that skill and thus isn't involved with a script which would otherwise use it.
If it would be possible, it would come in handy to be able to allow or disallow other things besides monsters in no monsters mode. You might wonder when this would come in handy, well, [wiki]SpawnSpot[/wiki] is a good example. The wiki page states:
[quote]Note that this function does not make teleport fog appear when the actor(s) spawn. Since the teleport effect is simply another actor, you can manually do this by spawning a TeleportFog actor at the same time.[/quote]
This of course means that since a MapSpot thing is NOT a monster, it WILL spawn in no monsters mode and thus will also cause the TeleportFog actor to spawn when called upon by the script. If it were possible to tick off a flag checkbox to disallow the thing to spawn even in no monsters mode, this issue would be resolved since the MapSpot would not be present to spawn the fog at. Just like if you deselect a MapSpot to be on a specific skill setting, that MapSpot will not exist on the map when played on that skill and thus isn't involved with a script which would otherwise use it.