SkyViewpoint skyboxes don't work

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: SkyViewpoint skyboxes don't work

Re: SkyViewpoint skyboxes don't work

by dpJudas » Fri Oct 14, 2016 5:43 am

Sure, go ahead. :)

Re: SkyViewpoint skyboxes don't work

by Rachael » Fri Oct 14, 2016 5:30 am

... *blinks* Wow... you're amazing. lol. :) I'm backporting this fix to QZDoom immediately, hope you don't mind. lol

Re: SkyViewpoint skyboxes don't work

by dpJudas » Fri Oct 14, 2016 3:24 am

Pull request fixing this: https://github.com/rheit/zdoom/pull/855

Re: SkyViewpoint skyboxes don't work

by Graf Zahl » Wed May 11, 2016 4:47 am

Broken since 31d842a8, which is, if I am not mistaken, when all the other rendering problems started as well...

SkyViewpoint skyboxes don't work

by GFD » Mon May 02, 2016 2:45 pm

Skybox setups using SkyViewpoint actors do not work; the normal sky is used in sectors where it should be using a skybox. This is broken in all builds since and including 883-g26f54b0. GZDoom's OpenGL renderer does not have this problem.

Attached is a simple SkyViewpoint skybox setup.
Attachments
skyboxtest.wad
(3.59 KiB) Downloaded 64 times

Top