by unknownna » Thu Oct 06, 2016 3:52 pm
0000342: pickup_fade_scalar
unknownna wrote:Since blood_fade_scalar exists, would it be possible to have a similar control for pick-up flashes?
Zandronum has something called bood_fade_scalar that determines how intense the pain flash is displayed when receiving damage. I asked the Zandronum developers many yeas ago if they could extend the scalar to pickup flashes as well, but was told to ask here instead due to a
recent change made here. In addition to this, it was suggested that ZDoom perhaps could implement blood_fade_scalar as well. They are nice, simple features for competitive players wanting less visual distractions while playing.
r_pickupflash works well, but having a slider for it would make it consistent with Zandronum's blood_fade_scalar and allow users to set a preferred amount of visual feedback.
[url=http://zandronum.com/tracker/view.php?id=342]0000342: pickup_fade_scalar[/url]
[quote="unknownna"]Since blood_fade_scalar exists, would it be possible to have a similar control for pick-up flashes?[/quote]
Zandronum has something called bood_fade_scalar that determines how intense the pain flash is displayed when receiving damage. I asked the Zandronum developers many yeas ago if they could extend the scalar to pickup flashes as well, but was told to ask here instead due to a [url=http://zdoom.org/Changelog/2d320a2/files]recent change[/url] made here. In addition to this, it was suggested that ZDoom perhaps could implement blood_fade_scalar as well. They are nice, simple features for competitive players wanting less visual distractions while playing.
r_pickupflash works well, but having a slider for it would make it consistent with Zandronum's blood_fade_scalar and allow users to set a preferred amount of visual feedback.