TRNSLATE lump

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Re: TRNSLATE lump

by NeuralStunner » Tue Oct 04, 2016 8:27 am

Does the Translation property support this as well?

Re: TRNSLATE lump

by Gez » Tue Oct 04, 2016 3:03 am

Jimmy wrote:And I kept losing my saved translation text files every time I moved machines/reinstalled SLADE, too. :(
By default they're stored on Windows in %APPDATA%\SLADE3\translations, but you get a standard Windows file dialog so you could save them anywhere you want.

Re: TRNSLATE lump

by Jimmy » Tue Oct 04, 2016 1:35 am

I figured it wouldn't exactly be a "right away" thing... no worries.

Re: TRNSLATE lump

by Graf Zahl » Tue Oct 04, 2016 1:02 am

At the moment it is not being exposed to TEXTURES. This may need a bit of refactoring because TEXTURES uses translations a bit differently than the rest of the engine.

Re: TRNSLATE lump

by Jimmy » Tue Oct 04, 2016 12:04 am

As in, why might I find it useful?

http://pastebin.com/kRnJiYib

^ Basically.

That's the TEXTURES lump for this WAD of mine. There's about 2000 entries there and many of them are using identical translations. It's perhaps a weird/extreme way to create a texture resource, but it seemed a more reliable way than trying to duplicate and recolor stuff manually in the WAD itself with SLADE. And I kept losing my saved translation text files every time I moved machines/reinstalled SLADE, too. :(

Again, extreme example maybe, but hoooo boy would this be an appreciated addition. I'm sure it wouldn't be just me that gets use out of it.

Re: TRNSLATE lump

by Major Cooke » Mon Oct 03, 2016 6:09 pm

Only curious, but how come?

Re: TRNSLATE lump

by Jimmy » Mon Oct 03, 2016 5:41 pm

pweeeeeeeeeeease uncwe Gwaf

Re: TRNSLATE lump

by Rachael » Mon Oct 03, 2016 5:40 pm

With a barrel making that kind of face, it's hard to say no.

Re: TRNSLATE lump

by Jimmy » Mon Oct 03, 2016 5:39 pm

This is great news. Just one question: Can this be exposed to TEXTURES as well? Very please. :o

Re: TRNSLATE lump

by amv2k9 » Mon Oct 03, 2016 5:25 pm

Niiiice. This will cut some steps out of some monster randomization stuff I made.

Re: TRNSLATE lump

by DoomKrakken » Mon Oct 03, 2016 1:00 am

Thanks! :D

Re: TRNSLATE lump

by Graf Zahl » Mon Oct 03, 2016 12:57 am

ACS: SetTranslation(tid, translationname)
DECORATE: A_SetTranslation(translationname)

Re: TRNSLATE lump

by DoomKrakken » Mon Oct 03, 2016 12:37 am

Ok, sweet! :D

I don't think the ZDoom wiki has been updated with the necessary info yet, so could you please tell me the names of those new ACS/DECORATE functions?

Re: TRNSLATE lump

by Graf Zahl » Mon Oct 03, 2016 12:33 am

I added both an ACS and a DECORATE function to set an actor's translation to one of these new ones.

Re: TRNSLATE lump

by DoomKrakken » Mon Oct 03, 2016 12:20 am

So... wait a minute... in light of this new feature, is there now a way to have actors change translations, without the use of ACS? Or will we still need to use Thing_SetTranslation in order to get an actor to change its translation?

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